fixed setBasePixmap after UI change for animations, plus updated string to The Dragon Awakens...
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@@ -9,8 +9,8 @@
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<rect>
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<rect>
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<x>0</x>
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<x>0</x>
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<y>0</y>
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<y>0</y>
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<width>513</width>
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<width>512</width>
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<height>201</height>
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<height>513</height>
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</rect>
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</rect>
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</property>
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</property>
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<property name="windowTitle">
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<property name="windowTitle">
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@@ -33,7 +33,7 @@
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<number>0</number>
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<number>0</number>
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</property>
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</property>
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<item>
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<item>
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<widget class="FilledIconLabel" name="topIcon">
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<widget class="QLabel" name="topIcon">
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<property name="sizePolicy">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Expanding" vsizetype="Expanding">
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<sizepolicy hsizetype="Expanding" vsizetype="Expanding">
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<horstretch>0</horstretch>
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<horstretch>0</horstretch>
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@@ -55,7 +55,7 @@
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<item>
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<item>
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<widget class="QLabel" name="status">
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<widget class="QLabel" name="status">
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<property name="text">
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<property name="text">
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<string>Starting Up</string>
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<string>The Dragon Awakens...</string>
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</property>
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</property>
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<property name="alignment">
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<property name="alignment">
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<set>Qt::AlignCenter</set>
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<set>Qt::AlignCenter</set>
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@@ -84,13 +84,6 @@
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</item>
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</item>
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</layout>
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</layout>
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</widget>
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</widget>
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<customwidgets>
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<customwidget>
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<class>FilledIconLabel</class>
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<extends>QLabel</extends>
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<header>fillediconlabel.h</header>
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</customwidget>
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</customwidgets>
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<resources/>
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<resources/>
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<connections/>
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<connections/>
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</ui>
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</ui>
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@@ -1523,7 +1523,7 @@ void Controller::shutdownhushd()
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QDialog d(main);
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QDialog d(main);
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Ui_ConnectionDialog connD;
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Ui_ConnectionDialog connD;
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connD.setupUi(&d);
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connD.setupUi(&d);
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connD.topIcon->setBasePixmap(QIcon(":/icons/res/icon.ico").pixmap(256, 256));
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connD.topIcon->setPixmap(QIcon(":/icons/res/icon.ico").pixmap(256, 256));
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connD.status->setText(QObject::tr("Please wait for SilentDragonLite to exit"));
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connD.status->setText(QObject::tr("Please wait for SilentDragonLite to exit"));
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connD.statusDetail->setText(QObject::tr("Waiting for hushd to exit"));
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connD.statusDetail->setText(QObject::tr("Waiting for hushd to exit"));
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bool finished = false;
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bool finished = false;
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