juint256
This commit is contained in:
@@ -13,6 +13,8 @@
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#include <curses.h>
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#include "rogue.h"
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bool after; /* True if we want after daemons */
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bool again; /* Repeating the last command */
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int noscore; /* Was a wizard sometime */
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@@ -50,41 +52,21 @@ bool pack_used[26] = { /* Is the character used in the pack? */
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};
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char dir_ch; /* Direction from last get_dir() call */
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char runch; /* Direction player is running */
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char take; /* Thing she is taking */
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int orig_dsusp; /* Original dsusp char */
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char file_name[MAXSTR]; /* Save file name */
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char huh[MAXSTR]; /* The last message printed */
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char *p_colors[MAXPOTIONS]; /* Colors of the potions */
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char prbuf[2*MAXSTR]; /* buffer for sprintfs */
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char *r_stones[MAXRINGS]; /* Stone settings of the rings */
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char runch; /* Direction player is running */
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char *s_names[MAXSCROLLS]; /* Names of the scrolls */
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char take; /* Thing she is taking */
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char whoami[MAXSTR]; /* Name of player */
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char *ws_made[MAXSTICKS]; /* What sticks are made of */
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char *ws_type[MAXSTICKS]; /* Is it a wand or a staff */
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int orig_dsusp; /* Original dsusp char */
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char fruit[MAXSTR] = /* Favorite fruit */
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{ 's', 'l', 'i', 'm', 'e', '-', 'm', 'o', 'l', 'd', '\0' };
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char home[MAXSTR] = { '\0' }; /* User's home directory */
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char *inv_t_name[] = {
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"Overwrite",
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"Slow",
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"Clear"
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};
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char l_last_comm = '\0'; /* Last last_comm */
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char l_last_dir = '\0'; /* Last last_dir */
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char last_comm = '\0'; /* Last command typed */
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char last_dir = '\0'; /* Last direction given */
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char *tr_name[] = { /* Names of the traps */
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"a trapdoor",
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"an arrow trap",
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"a sleeping gas trap",
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"a beartrap",
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"a teleport trap",
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"a poison dart trap",
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"a rust trap",
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"a mysterious trap"
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};
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int n_objs; /* # items listed in inventory() call */
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int ntraps; /* Number of traps on this level */
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@@ -96,19 +78,8 @@ int max_hit; /* Max damage done to her in to_death */
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int max_level; /* Deepest player has gone */
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int mpos = 0; /* Where cursor is on top line */
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int no_food = 0; /* Number of levels without food */
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int a_class[MAXARMORS] = { /* Armor class for each armor type */
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8, /* LEATHER */
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7, /* RING_MAIL */
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7, /* STUDDED_LEATHER */
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6, /* SCALE_MAIL */
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5, /* CHAIN_MAIL */
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4, /* SPLINT_MAIL */
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4, /* BANDED_MAIL */
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3, /* PLATE_MAIL */
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};
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int count = 0; /* Number of times to repeat command */
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FILE *scoreboard = NULL; /* File descriptor for score file */
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int food_left; /* Amount of food in hero's stomach */
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int lastscore = -1; /* Score before this turn */
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int no_command = 0; /* Number of turns asleep */
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@@ -117,31 +88,9 @@ int purse = 0; /* How much gold he has */
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int quiet = 0; /* Number of quiet turns */
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int vf_hit = 0; /* Number of time flytrap has hit */
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int dnum; /* Dungeon number */
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//int dnum; /* Dungeon number */
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uint64_t seed; /* Random number seed */
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int e_levels[] = {
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10L,
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20L,
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40L,
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80L,
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160L,
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320L,
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640L,
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1300L,
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2600L,
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5200L,
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13000L,
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26000L,
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50000L,
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100000L,
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200000L,
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400000L,
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800000L,
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2000000L,
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4000000L,
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8000000L,
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0L
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};
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coord delta; /* Change indicated to get_dir() */
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coord oldpos; /* Position before last look() call */
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@@ -149,6 +98,11 @@ coord stairs; /* Location of staircase */
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PLACE places[MAXLINES*MAXCOLS]; /* level map */
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const char *p_colors[MAXPOTIONS]; /* Colors of the potions */
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const char *r_stones[MAXRINGS]; /* Stone settings of the rings */
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const char *ws_made[MAXSTICKS]; /* What sticks are made of */
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const char *ws_type[MAXSTICKS]; /* Is it a wand or a staff */
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THING *cur_armor; /* What he is wearing */
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THING *cur_ring[2]; /* Which rings are being worn */
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THING *cur_weapon; /* Which weapon he is weilding */
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@@ -156,18 +110,36 @@ THING *l_last_pick = NULL; /* Last last_pick */
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THING *last_pick = NULL; /* Last object picked in get_item() */
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THING *lvl_obj = NULL; /* List of objects on this level */
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THING *mlist = NULL; /* List of monsters on the level */
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struct room *oldrp; /* Roomin(&oldpos) */
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THING player; /* His stats */
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/* restart of game */
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WINDOW *hw = NULL; /* used as a scratch window */
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char *s_names[MAXSCROLLS]; /* Names of the scrolls */
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FILE *scoreboard = NULL; /* File descriptor for score file */
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#define INIT_STATS { 16, 0, 1, 10, 12, "1x4", 12 }
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struct stats max_stats = INIT_STATS; /* The maximum for the player */
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struct stats orig_max_stats = INIT_STATS;
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struct room *oldrp; /* Roomin(&oldpos) */
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struct room rooms[MAXROOMS]; /* One for each room -- A level */
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struct room passages[MAXPASS] = /* One for each passage */
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struct monster monsters[26];
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struct room passages[MAXPASS],rooms[MAXROOMS]; /* One for each room -- A level */
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struct obj_info things[NUMTHINGS],ring_info[MAXRINGS],pot_info[MAXPOTIONS],arm_info[MAXARMORS],scr_info[MAXSCROLLS],weap_info[MAXWEAPONS + 1],ws_info[MAXSTICKS];
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////////////// constants
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#define ___ 1
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#define XX 10
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const struct obj_info origthings[NUMTHINGS] = {
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{ 0, 26 }, /* potion */
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{ 0, 36 }, /* scroll */
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{ 0, 16 }, /* food */
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{ 0, 7 }, /* weapon */
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{ 0, 7 }, /* armor */
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{ 0, 4 }, /* ring */
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{ 0, 4 }, /* stick */
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};
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const struct room origpassages[MAXPASS] = /* One for each passage */
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{
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{ {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, {{0,0}} },
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{ {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, {{0,0}} },
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@@ -182,10 +154,7 @@ struct room passages[MAXPASS] = /* One for each passage */
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{ {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, {{0,0}} },
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{ {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, {{0,0}} }
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};
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#define ___ 1
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#define XX 10
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struct monster monsters[26] =
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const struct monster origmonsters[26] =
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{
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/* Name CARRY FLAG str, exp, lvl, amr, hpt, dmg */
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{ "aquator", 0, ISMEAN, { XX, 20, 5, 2, ___, "0x0/0x0" } },
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@@ -220,17 +189,7 @@ struct monster monsters[26] =
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#undef ___
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#undef XX
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struct obj_info things[NUMTHINGS] = {
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{ 0, 26 }, /* potion */
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{ 0, 36 }, /* scroll */
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{ 0, 16 }, /* food */
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{ 0, 7 }, /* weapon */
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{ 0, 7 }, /* armor */
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{ 0, 4 }, /* ring */
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{ 0, 4 }, /* stick */
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};
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struct obj_info arm_info[MAXARMORS] = {
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const struct obj_info origarm_info[MAXARMORS] = {
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{ "leather armor", 20, 20, NULL, FALSE },
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{ "ring mail", 15, 25, NULL, FALSE },
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{ "studded leather armor", 15, 20, NULL, FALSE },
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@@ -240,7 +199,7 @@ struct obj_info arm_info[MAXARMORS] = {
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{ "banded mail", 10, 90, NULL, FALSE },
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{ "plate mail", 5, 150, NULL, FALSE },
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};
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struct obj_info pot_info[MAXPOTIONS] = {
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const struct obj_info origpot_info[MAXPOTIONS] = {
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{ "confusion", 7, 5, NULL, FALSE },
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{ "hallucination", 8, 5, NULL, FALSE },
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{ "poison", 8, 5, NULL, FALSE },
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@@ -256,7 +215,7 @@ struct obj_info pot_info[MAXPOTIONS] = {
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{ "blindness", 5, 5, NULL, FALSE },
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{ "levitation", 6, 75, NULL, FALSE },
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};
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struct obj_info ring_info[MAXRINGS] = {
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const struct obj_info origring_info[MAXRINGS] = {
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{ "protection", 9, 400, NULL, FALSE },
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{ "add strength", 9, 400, NULL, FALSE },
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{ "sustain strength", 5, 280, NULL, FALSE },
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@@ -272,7 +231,7 @@ struct obj_info ring_info[MAXRINGS] = {
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{ "stealth", 7, 470, NULL, FALSE },
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{ "maintain armor", 5, 380, NULL, FALSE },
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};
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struct obj_info scr_info[MAXSCROLLS] = {
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const struct obj_info origscr_info[MAXSCROLLS] = {
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{ "monster confusion", 7, 140, NULL, FALSE },
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{ "magic mapping", 4, 150, NULL, FALSE },
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{ "hold monster", 2, 180, NULL, FALSE },
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@@ -292,7 +251,7 @@ struct obj_info scr_info[MAXSCROLLS] = {
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{ "aggravate monsters", 3, 20, NULL, FALSE },
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{ "protect armor", 2, 250, NULL, FALSE },
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};
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struct obj_info weap_info[MAXWEAPONS + 1] = {
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const struct obj_info origweap_info[MAXWEAPONS + 1] = {
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{ "mace", 11, 8, NULL, FALSE },
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{ "long sword", 11, 15, NULL, FALSE },
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{ "short bow", 12, 15, NULL, FALSE },
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@@ -304,7 +263,7 @@ struct obj_info weap_info[MAXWEAPONS + 1] = {
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{ "spear", 12, 5, NULL, FALSE },
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{ NULL, 0 }, /* DO NOT REMOVE: fake entry for dragon's breath */
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};
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struct obj_info ws_info[MAXSTICKS] = {
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const struct obj_info origws_info[MAXSTICKS] = {
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{ "light", 12, 250, NULL, FALSE },
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{ "invisibility", 6, 5, NULL, FALSE },
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{ "lightning", 3, 330, NULL, FALSE },
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@@ -321,7 +280,7 @@ struct obj_info ws_info[MAXSTICKS] = {
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{ "cancellation", 5, 280, NULL, FALSE },
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};
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struct h_list helpstr[] = {
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const struct h_list helpstr[] = {
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{'?', " prints help", TRUE},
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{'/', " identify object", TRUE},
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{'h', " left", TRUE},
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@@ -389,3 +348,169 @@ struct h_list helpstr[] = {
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{'v', " print version number", TRUE},
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{0, NULL }
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};
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const char *inv_t_name[] = {
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"Overwrite",
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"Slow",
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"Clear"
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};
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const char *tr_name[] = { /* Names of the traps */
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"a trapdoor",
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"an arrow trap",
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"a sleeping gas trap",
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"a beartrap",
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"a teleport trap",
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"a poison dart trap",
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"a rust trap",
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"a mysterious trap"
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};
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const int32_t a_class[MAXARMORS] = { /* Armor class for each armor type */
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8, /* LEATHER */
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7, /* RING_MAIL */
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7, /* STUDDED_LEATHER */
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6, /* SCALE_MAIL */
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5, /* CHAIN_MAIL */
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4, /* SPLINT_MAIL */
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4, /* BANDED_MAIL */
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3, /* PLATE_MAIL */
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};
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const int32_t e_levels[] = {
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10L,
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20L,
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40L,
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80L,
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160L,
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320L,
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640L,
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1300L,
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2600L,
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5200L,
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13000L,
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26000L,
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50000L,
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100000L,
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200000L,
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400000L,
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800000L,
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2000000L,
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4000000L,
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8000000L,
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0L
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};
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#include <memory.h>
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extern int between;
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extern int group;
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extern coord nh;
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void externs_clear()
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{
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int i;
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after = 0; /* True if we want after daemons */
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again = 0; /* Repeating the last command */
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noscore = 0; /* Was a wizard sometime */
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seenstairs = 0; /* Have seen the stairs (for lsd) */
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amulet = FALSE; /* He found the amulet */
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door_stop = FALSE; /* Stop running when we pass a door */
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fight_flush = FALSE; /* True if toilet input */
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firstmove = FALSE; /* First move after setting door_stop */
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got_ltc = FALSE; /* We have gotten the local tty chars */
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has_hit = FALSE; /* Has a "hit" message pending in msg */
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in_shell = FALSE; /* True if executing a shell */
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inv_describe = TRUE; /* Say which way items are being used */
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jump = FALSE; /* Show running as series of jumps */
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kamikaze = FALSE; /* to_death really to DEATH */
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lower_msg = FALSE; /* Messages should start w/lower case */
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move_on = FALSE; /* Next move shouldn't pick up items */
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msg_esc = FALSE; /* Check for ESC from msg's --More-- */
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passgo = FALSE; /* Follow passages */
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playing = TRUE; /* True until he quits */
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q_comm = FALSE; /* Are we executing a 'Q' command? */
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running = FALSE; /* True if player is running */
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save_msg = TRUE; /* Remember last msg */
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see_floor = TRUE; /* Show the lamp illuminated floor */
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stat_msg = FALSE; /* Should status() print as a msg() */
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terse = FALSE; /* True if we should be short */
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to_death = FALSE; /* Fighting is to the death! */
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tombstone = TRUE; /* Print out tombstone at end */
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#ifdef MASTER
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int wizard = FALSE; /* True if allows wizard commands */
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#endif
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for (i=0; i<26; i++)
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pack_used[i] = FALSE;
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for (i=0; i<MAXSCROLLS; i++)
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if ( s_names[i] != 0 )
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free(s_names[i]);
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memset(s_names,0,sizeof(s_names));
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dir_ch = 0; /* Direction from last get_dir() call */
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memset(file_name,0,sizeof(file_name));
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memset(huh,0,sizeof(huh));
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memset(p_colors,0,sizeof(p_colors));
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memset(prbuf,0,sizeof(prbuf));
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memset(r_stones,0,sizeof(r_stones));
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memset(whoami,0,sizeof(whoami));
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memset(ws_made,0,sizeof(ws_made));
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memset(ws_type,0,sizeof(ws_type));
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runch = 0; /* Direction player is running */
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take = 0; /* Thing she is taking */
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orig_dsusp = 0; /* Original dsusp char */
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memset(home,0,sizeof(home));
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l_last_comm = '\0'; /* Last last_comm */
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l_last_dir = '\0'; /* Last last_dir */
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last_comm = '\0'; /* Last command typed */
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last_dir = '\0'; /* Last direction given */
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n_objs = 0; /* # items listed in inventory() call */
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ntraps = 0; /* Number of traps on this level */
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hungry_state = 0; /* How hungry is he */
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inpack = 0; /* Number of things in pack */
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inv_type = 0; /* Type of inventory to use */
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level = 1; /* What level she is on */
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max_hit= 0; /* Max damage done to her in to_death */
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max_level = 0; /* Deepest player has gone */
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mpos = 0; /* Where cursor is on top line */
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no_food = 0; /* Number of levels without food */
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count = 0; /* Number of times to repeat command */
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if ( scoreboard != NULL )
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{
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fclose(scoreboard);
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scoreboard = NULL; /* File descriptor for score file */
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}
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food_left = 0; /* Amount of food in hero's stomach */
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lastscore = -1; /* Score before this turn */
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no_command = 0; /* Number of turns asleep */
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no_move = 0; /* Number of turns held in place */
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purse = 0; /* How much gold he has */
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quiet = 0; /* Number of quiet turns */
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vf_hit = 0; /* Number of time flytrap has hit */
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memset(&delta,0,sizeof(delta));
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memset(&oldpos,0,sizeof(oldpos));
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memset(&stairs,0,sizeof(stairs));
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memset(places,0,sizeof(places));
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cur_armor = NULL; /* What he is wearing */
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cur_ring[0] = cur_ring[1] = NULL; /* Which rings are being worn */
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cur_weapon = NULL; /* Which weapon he is weilding */
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l_last_pick = NULL; /* Last last_pick */
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last_pick = NULL; /* Last object picked in get_item() */
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lvl_obj = NULL; /* List of objects on this level */
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mlist = NULL; /* List of monsters on the level */
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memset(&player,0,sizeof(player)); /* His stats */
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/* restart of game */
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max_stats = orig_max_stats; /* The maximum for the player */
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oldrp = 0; /* Roomin(&oldpos) */
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memset(rooms,0,sizeof(rooms)); /* One for each room -- A level */
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between = 0;
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group = 0;
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memset(&nh,0,sizeof(nh));
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}
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Reference in New Issue
Block a user