juint256
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@@ -18,7 +18,7 @@
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//#define EQSTR(a, b) (strcmp(a, b) == 0)
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char *h_names[] = { /* strings for hitting */
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const char *h_names[] = { /* strings for hitting */
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" scored an excellent hit on ",
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" hit ",
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" have injured ",
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@@ -29,7 +29,7 @@ char *h_names[] = { /* strings for hitting */
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" swings and hits "
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};
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char *m_names[] = { /* strings for missing */
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const char *m_names[] = { /* strings for missing */
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" miss",
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" swing and miss",
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" barely miss",
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@@ -43,7 +43,7 @@ char *m_names[] = { /* strings for missing */
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/*
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* adjustments to hit probabilities due to strength
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*/
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static int str_plus[] = {
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static const int str_plus[] = {
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-7, -6, -5, -4, -3, -2, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1,
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1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3,
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};
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@@ -51,7 +51,7 @@ static int str_plus[] = {
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/*
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* adjustments to damage done due to strength
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*/
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static int add_dam[] = {
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static const int add_dam[] = {
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-7, -6, -5, -4, -3, -2, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 3,
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3, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6
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};
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@@ -522,9 +522,7 @@ thunk(struct rogue_state *rs,THING *weap, char *mname, bool noend)
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void
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hit(struct rogue_state *rs,char *er, char *ee, bool noend)
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{
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int i;
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char *s;
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extern char *h_names[];
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int32_t i; const char *s;
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if (to_death)
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return;
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@@ -538,7 +536,7 @@ hit(struct rogue_state *rs,char *er, char *ee, bool noend)
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i += 4;
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s = h_names[i];
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}
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addmsg(rs,s);
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addmsg(rs,(char *)s);
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if (!terse)
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addmsg(rs,prname(ee, FALSE));
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if (!noend)
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@@ -553,7 +551,6 @@ void
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miss(struct rogue_state *rs,char *er, char *ee, bool noend)
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{
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int i;
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extern char *m_names[];
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if (to_death)
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return;
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@@ -564,7 +561,7 @@ miss(struct rogue_state *rs,char *er, char *ee, bool noend)
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i = rnd(4);
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if (er != NULL)
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i += 4;
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addmsg(rs,m_names[i]);
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addmsg(rs,(char *)m_names[i]);
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if (!terse)
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addmsg(rs," %s", prname(ee, FALSE));
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if (!noend)
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