juint256
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@@ -313,19 +313,35 @@
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/*
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* Now we define the structures and types
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*/
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struct rogue_packitem
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{
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int32_t type,launch,count,which,hplus,dplus,arm,flags,group;
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char damage[8],hurldmg[8];
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};
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struct rogue_player
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{
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int32_t gold,hitpoints,strength,level,experience,packsize;
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struct rogue_packitem roguepack[MAXPACK];
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};
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struct rogue_state
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{
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uint64_t seed;
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char *keystrokes;
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uint32_t needflush,replaydone;
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int32_t numkeys,ind,num,guiflag,counter,sleeptime;
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struct rogue_player P;
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char buffered[512];
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};
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extern struct rogue_state globalR;
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int rogue(int argc, char **argv, char **envp);
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void rogueiterate(struct rogue_state *rs);
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int32_t roguefname(char *fname,uint64_t seed,int32_t counter);
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int32_t flushkeystrokes(struct rogue_state *rs);
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int32_t rogue_restorepack(struct rogue_state *rs);
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/*
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* Help list
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@@ -476,6 +492,18 @@ struct monster {
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/*
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* External variables
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*/
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extern const char *tr_name[],*inv_t_name[];
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extern const int32_t a_class[], e_levels[];
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extern const struct h_list helpstr[];
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extern const char *h_names[],*m_names[];
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extern const struct monster origmonsters[26];
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extern const struct room origpassages[MAXPASS];
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extern const struct obj_info origthings[NUMTHINGS],origring_info[MAXRINGS],origpot_info[MAXPOTIONS],origarm_info[MAXARMORS],origscr_info[MAXSCROLLS],origws_info[MAXSTICKS],origweap_info[MAXWEAPONS + 1];
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extern struct monster monsters[26];
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extern struct room passages[MAXPASS];
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extern struct obj_info things[NUMTHINGS],ring_info[MAXRINGS],pot_info[MAXPOTIONS],arm_info[MAXARMORS],scr_info[MAXSCROLLS],weap_info[MAXWEAPONS + 1],ws_info[MAXSTICKS];
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extern bool after, again, allscore, amulet, door_stop, fight_flush,
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firstmove, has_hit, inv_describe, jump, kamikaze,
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@@ -483,19 +511,18 @@ extern bool after, again, allscore, amulet, door_stop, fight_flush,
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passgo, playing, q_comm, running, save_msg, see_floor,
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seenstairs, stat_msg, terse, to_death, tombstone;
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extern char dir_ch, file_name[], home[], huh[], *inv_t_name[],
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extern char dir_ch, file_name[], home[], huh[],
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l_last_comm, l_last_dir, last_comm, last_dir, *Numname,
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outbuf[], *p_colors[], *r_stones[], *release, runch,
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*s_names[], take, *tr_name[], *ws_made[], *ws_type[];
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outbuf[], *release, *s_names[], runch, take;
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extern const char *ws_made[], *r_stones[], *p_colors[], *ws_type[];
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extern int a_class[], count, food_left, hungry_state, inpack,
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extern int count, food_left, hungry_state, inpack,
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inv_type, lastscore, level, max_hit, max_level, mpos,
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n_objs, no_command, no_food, no_move, noscore, ntraps, purse,
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quiet, vf_hit;
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extern unsigned int numscores;
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extern int dnum, e_levels[];
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extern uint64_t seed;
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extern WINDOW *hw;
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@@ -507,16 +534,11 @@ extern PLACE places[];
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extern THING *cur_armor, *cur_ring[], *cur_weapon, *l_last_pick,
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*last_pick, *lvl_obj, *mlist, player;
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extern struct h_list helpstr[];
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extern struct room *oldrp, passages[], rooms[];
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extern struct room *oldrp, rooms[];
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extern struct stats max_stats;
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extern struct monster monsters[];
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extern struct obj_info arm_info[], pot_info[], ring_info[],
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scr_info[], things[], ws_info[], weap_info[];
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/*
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* Function types
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@@ -617,7 +639,7 @@ void money(struct rogue_state *rs,int value);
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int move_monst(struct rogue_state *rs,THING *tp);
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void move_msg(struct rogue_state *rs,THING *obj);
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int msg(struct rogue_state *rs,char *fmt, ...);
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void nameit(THING *obj, char *type, char *which, struct obj_info *op, char *(*prfunc)(THING *));
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void nameit(THING *obj, const char *type, const char *which, struct obj_info *op, char *(*prfunc)(THING *));
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void new_level(struct rogue_state *rs);
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void new_monster(struct rogue_state *rs,THING *tp, char type, coord *cp);
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void numpass(int y, int x);
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@@ -651,12 +673,12 @@ void ring_off(struct rogue_state *rs);
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int rnd(int range);
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int rnd_room(void);
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int roll(int number, int sides);
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int rs_save_file(FILE *savef);
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int rs_save_file(struct rogue_state *rs,FILE *savef);
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int rs_restore_file(FILE *inf);
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void runto(struct rogue_state *rs,coord *runner);
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void rust_armor(struct rogue_state *rs,THING *arm);
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int save(int which);
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void save_file(FILE *savef,int32_t guiflag);
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void save_file(struct rogue_state *rs,FILE *savef,int32_t guiflag);
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void save_game(struct rogue_state *rs);
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int save_throw(int which, THING *tp);
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void score(int amount, int flags, char monst);
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@@ -778,13 +800,13 @@ extern int total;
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extern int between;
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extern int group;
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extern coord nh;
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extern char *rainbow[];
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extern const char *rainbow[];
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extern int cNCOLORS;
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extern STONE stones[];
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extern const STONE stones[];
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extern int cNSTONES;
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extern char *wood[];
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extern const char *wood[];
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extern int cNWOOD;
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extern char *metal[];
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extern const char *metal[];
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extern int cNMETAL;
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#endif
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