juint256
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@@ -105,7 +105,8 @@ do_motion(struct rogue_state *rs,THING *obj, int ydelta, int xdelta)
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if (cansee(rs,unc(obj->o_pos)) && !terse)
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{
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mvaddch(obj->o_pos.y, obj->o_pos.x, obj->o_type);
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refresh();
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if ( rs->sleeptime != 0 )
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refresh();
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}
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continue;
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}
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@@ -161,7 +162,6 @@ void
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init_weapon(THING *weap, int which)
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{
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struct init_weaps *iwp;
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weap->o_type = WEAPON;
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weap->o_which = which;
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iwp = &init_dam[which];
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