Big buffer
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@@ -34,6 +34,7 @@ void restore_player(struct rogue_state *rs)
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int32_t i,total = 0; THING *obj;
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//rs->P.gold = purse;
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max_hp = rs->P.hitpoints;
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//pstats.s_hpt = max_hp;
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pstats.s_str = rs->P.strength & 0xffff;
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if ( (max_stats.s_str= (rs->P.strength >> 16) & 0xffff) == 0 )
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max_stats.s_str = 16;
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