Jl777 (#1333)
* Slow down clock * Faster and slower * A0/50 * Fix dilithium inputs scan to compare for the voutpubtxids[vout] * Prevent use of uninitialized ignoredAddresses * Filter out amount=0 UTXOs from getsnapshot results * rogue msvc build (#1327) * + msvc 2015 deps headers * + msvc deps build script this script builds only deps, to build rogue binary, open *.sln file in MSVC 2015 and build x64 Release version. * + msvc solution (*.sln) update * + msvc build fix * fix libcurl deps install (msvc) * Fix wrong dilithium compare * Port getchaintxstats from BTC master (#1328) This will allow explorers to present interesting analytics about transaction volume in various time frames. * customcc * Make custom * Syntax * update * Patch rogue msvc (#1330) * + msvc 2015 deps headers * + msvc deps build script this script builds only deps, to build rogue binary, open *.sln file in MSVC 2015 and build x64 Release version. * + msvc solution (*.sln) update * + msvc build fix * fix libcurl deps install (msvc) * [msvc] fix seed str -> uint64 conversion * [msvc] fix config file name issue + debug print for send raw tx * + comment debug printouts * [ msvc ] display compiler version and build date on startup * +pritns * +prints * I, * Print hex * Allow gold mismatch for validate * Stricter player data validation * Change data source * Allow claiming less than cashout value * 50902 exemption * Taxied * Print * Debug file * Log seed * Potion file * ; * Log seed * Commands log * Fp * Test * Prints * static FILE *fp; * Fp2 * Daemons or fuses * Fuse prints * All funcs * Logfp * turn_see is a daemon! * 'void (*)(struct rogue_state *, int) * -prints * -file fp * -potions file * Test * -log * -print replay2 gold * Test * D'oh!
This commit is contained in:
@@ -26,7 +26,17 @@ new_level(struct rogue_state *rs)
|
||||
PLACE *pp;
|
||||
char *sp;
|
||||
int i;
|
||||
|
||||
if ( 0 )
|
||||
{
|
||||
static FILE *fp;
|
||||
if ( fp == 0 )
|
||||
fp = fopen("debug","wb");
|
||||
if ( fp != 0 )
|
||||
{
|
||||
fprintf(fp,"newlevel seed.%llu\n",(long long)seed);
|
||||
fflush(fp);
|
||||
}
|
||||
}
|
||||
player.t_flags &= ~ISHELD; /* unhold when you go down just in case */
|
||||
if (level > max_level)
|
||||
max_level = level;
|
||||
@@ -95,7 +105,7 @@ new_level(struct rogue_state *rs)
|
||||
enter_room(rs,&hero);
|
||||
mvaddch(hero.y, hero.x, PLAYER);
|
||||
if (on(player, SEEMONST))
|
||||
turn_see(FALSE);
|
||||
turn_see(rs,FALSE);
|
||||
if (on(player, ISHALU))
|
||||
visuals(rs,0);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user