* Slow down clock

* Faster and slower

* A0/50

* Fix dilithium inputs scan to compare for the voutpubtxids[vout]

* Prevent use of uninitialized ignoredAddresses

* Filter out amount=0 UTXOs from getsnapshot results

* rogue msvc build (#1327)

* + msvc 2015 deps headers

* + msvc deps build script

this script builds only deps, to build rogue binary, open
*.sln file in MSVC 2015 and build x64 Release version.

* + msvc solution (*.sln) update

* + msvc build fix

* fix libcurl deps install (msvc)

* Fix wrong dilithium compare

* Port getchaintxstats from BTC master (#1328)

This will allow explorers to present interesting analytics about
transaction volume in various time frames.

* customcc

* Make custom

* Syntax

* update

* Patch rogue msvc (#1330)

* + msvc 2015 deps headers

* + msvc deps build script

this script builds only deps, to build rogue binary, open
*.sln file in MSVC 2015 and build x64 Release version.

* + msvc solution (*.sln) update

* + msvc build fix

* fix libcurl deps install (msvc)

* [msvc] fix seed str -> uint64 conversion

* [msvc] fix config file name issue
+ debug print for send raw tx

* + comment debug printouts

* [ msvc ] display compiler version and build date on startup

* +pritns

* +prints

* I,

* Print hex

* Allow gold mismatch for validate

* Stricter player data validation

* Change data source

* Allow claiming less than cashout value

* 50902 exemption

* Taxied

* Print

* Debug file

* Log seed

* Potion file

* ;

* Log seed

* Commands log

* Fp

* Test

* Prints

*         static FILE *fp;

* Fp2

* Daemons or fuses

* Fuse prints

* All funcs

* Logfp

* turn_see is a daemon!

* 'void (*)(struct rogue_state *, int)

* -prints

* -file fp

* -potions file

* Test

* -log

* -print replay2 gold

* Test

* D'oh!
This commit is contained in:
jl777
2019-03-13 22:58:20 -11:00
committed by GitHub
parent e713c31ada
commit 05977b8af6
32 changed files with 3485 additions and 164 deletions

View File

@@ -26,7 +26,17 @@ new_level(struct rogue_state *rs)
PLACE *pp;
char *sp;
int i;
if ( 0 )
{
static FILE *fp;
if ( fp == 0 )
fp = fopen("debug","wb");
if ( fp != 0 )
{
fprintf(fp,"newlevel seed.%llu\n",(long long)seed);
fflush(fp);
}
}
player.t_flags &= ~ISHELD; /* unhold when you go down just in case */
if (level > max_level)
max_level = level;
@@ -95,7 +105,7 @@ new_level(struct rogue_state *rs)
enter_room(rs,&hero);
mvaddch(hero.y, hero.x, PLAYER);
if (on(player, SEEMONST))
turn_see(FALSE);
turn_see(rs,FALSE);
if (on(player, ISHALU))
visuals(rs,0);
}