Extract player data
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@@ -49,7 +49,11 @@ void init_player(struct rogue_state *rs)
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// duplicate rng usage of normal case
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obj = new_item();
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init_weapon(obj, MACE);
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free(obj);
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obj = new_item();
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init_weapon(obj, BOW);
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free(obj);
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obj = new_item();
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init_weapon(obj, ARROW);
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obj->o_count = rnd(15) + 25;
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free(obj);
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@@ -104,7 +104,9 @@ void rogueiterate(struct rogue_state *rs)
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fuse(swander, 0, WANDERTIME, AFTER);
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start_daemon(stomach, 0, AFTER);
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if ( rs->restoring != 0 )
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{
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restore_player(rs);
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}
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playit(rs);
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}
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@@ -244,7 +246,7 @@ int32_t rogue_replay2(uint8_t *newdata,uint64_t seed,char *keystrokes,int32_t nu
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{
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rs->P = *player;
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rs->restoring = 1;
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fprintf(stderr,"restore player packsize.%d\n",rs->P.packsize);
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fprintf(stderr,"restore player packsize.%d HP.%d\n",rs->P.packsize,rs->P.hitpoints);
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}
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uint32_t starttime = (uint32_t)time(NULL);
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rogueiterate(rs);
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