Extract player data
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@@ -49,7 +49,11 @@ void init_player(struct rogue_state *rs)
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// duplicate rng usage of normal case
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obj = new_item();
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init_weapon(obj, MACE);
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free(obj);
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obj = new_item();
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init_weapon(obj, BOW);
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free(obj);
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obj = new_item();
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init_weapon(obj, ARROW);
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obj->o_count = rnd(15) + 25;
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free(obj);
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