Test
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@@ -15,7 +15,7 @@
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#include "CCdice.h"
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#include "CCdice.h"
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// hentropy_proof, timeout, validate, autoqueue
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// hentropy_proof, timeout, validate, autoqueue, compare address to match house
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/*
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/*
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in order to implement a dice game, we need a source of entropy, reasonably fast completion time and a way to manage the utxos.
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in order to implement a dice game, we need a source of entropy, reasonably fast completion time and a way to manage the utxos.
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@@ -495,7 +495,7 @@ uint64_t DicePlanFunds(uint64_t &entropyval,uint256 &entropytxid,uint64_t refsbi
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}
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}
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else fprintf(stderr,"refsbits.%llx sbits.%llx nValue %.8f\n",(long long)refsbits,(long long)sbits,(double)nValue/COIN);
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else fprintf(stderr,"refsbits.%llx sbits.%llx nValue %.8f\n",(long long)refsbits,(long long)sbits,(double)nValue/COIN);
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} else fprintf(stderr,"else case funcid (%c) %d %s vs %s\n",funcid,funcid,uint256_str(str,reffundingtxid),uint256_str(str2,fundingtxid));
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} else fprintf(stderr,"else case funcid (%c) %d %s vs %s\n",funcid,funcid,uint256_str(str,reffundingtxid),uint256_str(str2,fundingtxid));
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} //else fprintf(stderr,"funcid.%d %c skipped %.8f\n",funcid,funcid,(double)tx.vout[vout].nValue/COIN);
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} else fprintf(stderr,"funcid.%d %c skipped %.8f\n",funcid,funcid,(double)tx.vout[vout].nValue/COIN);
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}
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}
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}
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}
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return(totalinputs);
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return(totalinputs);
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