Oldflag for PoW calc
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@@ -1293,6 +1293,7 @@ uint32_t komodo_stake(int32_t validateflag,arith_uint256 bnTarget,int32_t nHeigh
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arith_uint256 komodo_PoWtarget(int32_t *percPoSp,arith_uint256 target,int32_t height,int32_t goalperc)
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arith_uint256 komodo_PoWtarget(int32_t *percPoSp,arith_uint256 target,int32_t height,int32_t goalperc)
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{
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{
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int32_t oldflag = 0;
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CBlockIndex *pindex; arith_uint256 easydiff,bnTarget,hashval,sum,ave; bool fNegative,fOverflow; int32_t i,n,m,ht,percPoS,diff,val;
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CBlockIndex *pindex; arith_uint256 easydiff,bnTarget,hashval,sum,ave; bool fNegative,fOverflow; int32_t i,n,m,ht,percPoS,diff,val;
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*percPoSp = percPoS = 0;
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*percPoSp = percPoS = 0;
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if ( height <= 10 || (ASSETCHAINS_STAKED == 100 && height <= 100) )
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if ( height <= 10 || (ASSETCHAINS_STAKED == 100 && height <= 100) )
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@@ -1361,8 +1362,9 @@ arith_uint256 komodo_PoWtarget(int32_t *percPoSp,arith_uint256 target,int32_t he
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percPoS = 1;
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percPoS = 1;
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if ( percPoS < goalperc ) // increase PoW diff -> lower bnTarget
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if ( percPoS < goalperc ) // increase PoW diff -> lower bnTarget
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{
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{
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//bnTarget = (ave * arith_uint256(percPoS * percPoS)) / arith_uint256(goalperc * goalperc * goalperc);
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if ( oldflag != 0 )
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bnTarget = (ave / arith_uint256(goalperc * goalperc * goalperc)) * arith_uint256(percPoS * percPoS);
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bnTarget = (ave * arith_uint256(percPoS * percPoS)) / arith_uint256(goalperc * goalperc * goalperc);
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else bnTarget = (ave / arith_uint256(goalperc * goalperc * goalperc)) * arith_uint256(percPoS * percPoS);
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if ( ASSETCHAINS_STAKED < 100 )
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if ( ASSETCHAINS_STAKED < 100 )
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{
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{
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for (i=31; i>=24; i--)
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for (i=31; i>=24; i--)
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@@ -1378,10 +1380,12 @@ arith_uint256 komodo_PoWtarget(int32_t *percPoSp,arith_uint256 target,int32_t he
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}
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}
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else if ( percPoS > goalperc ) // decrease PoW diff -> raise bnTarget
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else if ( percPoS > goalperc ) // decrease PoW diff -> raise bnTarget
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{
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{
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//bnTarget = ((ave * arith_uint256(goalperc)) + (easydiff * arith_uint256(percPoS))) / arith_uint256(percPoS + goalperc);
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if ( oldflag != 0 )
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//bnTarget = (bnTarget * arith_uint256(percPoS * percPoS * percPoS)) / arith_uint256(goalperc * goalperc);
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{
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bnTarget = (bnTarget / arith_uint256(goalperc * goalperc)) * arith_uint256(percPoS * percPoS * percPoS);
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bnTarget = ((ave * arith_uint256(goalperc)) + (easydiff * arith_uint256(percPoS))) / arith_uint256(percPoS + goalperc);
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//bnTarget = (bnTarget * arith_uint256(percPoS * percPoS * percPoS)) / arith_uint256(goalperc * goalperc);
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bnTarget = (bnTarget / arith_uint256(goalperc * goalperc)) * arith_uint256(percPoS * percPoS * percPoS);
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} else bnTarget = (bnTarget / arith_uint256(goalperc * goalperc)) * arith_uint256(percPoS * percPoS * percPoS);
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if ( bnTarget > easydiff )
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if ( bnTarget > easydiff )
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bnTarget = easydiff;
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bnTarget = easydiff;
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else if ( bnTarget < ave ) // overflow
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else if ( bnTarget < ave ) // overflow
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