Allow zombies
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@@ -370,7 +370,7 @@ struct rogue_state
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uint8_t playerdata[10000];
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};
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extern struct rogue_state globalR;
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extern char Gametxidstr[67];
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int rogue(int argc, char **argv, char **envp);
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void rogueiterate(struct rogue_state *rs);
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@@ -380,6 +380,8 @@ int32_t rogue_restorepack(struct rogue_state *rs);
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void restore_player(struct rogue_state *rs);
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int32_t rogue_replay2(uint8_t *newdata,uint64_t seed,char *keystrokes,int32_t num,struct rogue_player *player,int32_t sleepmillis);
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void rogue_bailout(struct rogue_state *rs);
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void rogue_progress(struct rogue_state *rs,uint64_t seed,char *keystrokes,int32_t num);
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int32_t rogue_setplayerdata(struct rogue_state *rs,char *gametxidstr);
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#define ROGUE_MAXTOTAL (pstats.s_str*2)
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