Limit dicestatus to 100 at a time
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@@ -170,7 +170,7 @@ void *dicefinish(void *_ptr)
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{
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{
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char str[65],str2[65],name[32]; std::string res; int32_t i,result,duplicate=0; struct dicefinish_info *ptr; uint256 entropyused;
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char str[65],str2[65],name[32]; std::string res; int32_t i,result,duplicate=0; struct dicefinish_info *ptr; uint256 entropyused;
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ptr = (struct dicefinish_info *)_ptr;
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ptr = (struct dicefinish_info *)_ptr;
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sleep(3); // wait for bettxid to be in mempool
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sleep(1); // wait for bettxid to be in mempool
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for (i=0; i<MAX_ENTROPYUSED; i++)
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for (i=0; i<MAX_ENTROPYUSED; i++)
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if ( bettxids[i] == ptr->bettxid )
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if ( bettxids[i] == ptr->bettxid )
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{
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{
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@@ -1242,6 +1242,8 @@ double DiceStatus(uint64_t txfee,char *planstr,uint256 fundingtxid,uint256 bettx
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{
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{
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mySenddicetransaction(res,entropyused,txid);
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mySenddicetransaction(res,entropyused,txid);
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n++;
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n++;
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if ( n >= 100 )
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break;
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} else error = res;
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} else error = res;
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}
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}
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}
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}
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