Change multiplayer payout to 2x, if amulet then 10x
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@@ -25,7 +25,7 @@ struct rogue_packitem
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};
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struct rogue_player
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{
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int32_t gold,hitpoints,strength,level,experience,packsize,dungeonlevel,pad;
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int32_t gold,hitpoints,strength,level,experience,packsize,dungeonlevel,amulet;
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struct rogue_packitem roguepack[MAXPACK];
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};
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int32_t rogue_replay2(uint8_t *newdata,uint64_t seed,char *keystrokes,int32_t num,struct rogue_player *player,int32_t sleepmillis);
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@@ -1452,6 +1452,7 @@ rs_write_object(struct rogue_state *rs,FILE *savef, THING *o)
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rs->P.level = pstats.s_lvl;
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rs->P.experience = pstats.s_exp;
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rs->P.dungeonlevel = level;
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rs->P.amulet = amulet;
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//fprintf(stderr,"%ld gold.%d hp.%d strength.%d/%d level.%d exp.%d %d\n",ftell(savef),purse,max_hp,pstats.s_str,max_stats.s_str,pstats.s_lvl,pstats.s_exp,level);
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}
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//fprintf(stderr,"object (%s) x.%d y.%d type.%d pack.(%c:%d)\n",inv_name(o,FALSE),o->_o._o_pos.x,o->_o._o_pos.y,o->_o._o_type,o->_o._o_packch,o->_o._o_packch);
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