Change multiplayer payout to 2x, if amulet then 10x
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@@ -25,7 +25,7 @@ struct rogue_packitem
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};
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struct rogue_player
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{
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int32_t gold,hitpoints,strength,level,experience,packsize,dungeonlevel,pad;
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int32_t gold,hitpoints,strength,level,experience,packsize,dungeonlevel,amulet;
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struct rogue_packitem roguepack[MAXPACK];
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};
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int32_t rogue_replay2(uint8_t *newdata,uint64_t seed,char *keystrokes,int32_t num,struct rogue_player *player,int32_t sleepmillis);
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