Tweaks
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@@ -7,12 +7,20 @@
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also, the standalone game needs to support argv of seed gametxid, along with replay args
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*/
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static int random_tetromino(struct games_state *rs)
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int random_tetromino(struct games_state *rs)
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{
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rs->seed = _games_rngnext(rs->seed);
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return(rs->seed % NUM_TETROMINOS);
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}
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int32_t tetrisdata(struct games_player *P,void *ptr)
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{
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tetris_game *tg = ptr;
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P->gold = tg->points;
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P->dungeonlevel = tg->level;
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return(0);
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}
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/***************************************************************************/
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/** https://github.com/brenns10/tetris
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@file main.c
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@@ -676,7 +684,7 @@ void *gamesiterate(struct games_state *rs)
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if ( rs->guiflag != 0 )
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{
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#ifdef STANDALONE
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sleep_milli(10);
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sleep_milli(25);
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c = games_readevent(rs);
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if ( c <= 0x7f || skipcount == 0x3fff )
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{
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