Tweaks
This commit is contained in:
@@ -14,14 +14,37 @@
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* *
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******************************************************************************/
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int32_t games_findbaton(struct CCcontract_info *cp,uint256 &playertxid,gamesevent **keystrokesp,int32_t &numkeys,int32_t ®slot,std::vector<uint8_t> &playerdata,uint256 &batontxid,int32_t &batonvout,int64_t &batonvalue,int32_t &batonht,uint256 gametxid,CTransaction gametx,int32_t maxplayers,char *destaddr,int32_t &numplayers,std::string &symbol,std::string &pname);
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int32_t games_isvalidgame(struct CCcontract_info *cp,int32_t &gameheight,CTransaction &tx,int64_t &buyin,int32_t &maxplayers,uint256 txid,int32_t unspentv0);
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uint64_t games_gamefields(UniValue &obj,int64_t maxplayers,int64_t buyin,uint256 gametxid,char *mygamesaddr);
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// game specific code for daemon
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void games_packitemstr(char *packitemstr,struct games_packitem *item)
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{
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sprintf(packitemstr,"not yet");
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sprintf(packitemstr,"");
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}
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int64_t games_cashout(struct games_player *P)
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{
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int32_t dungeonlevel = P->dungeonlevel; int64_t mult=1000,cashout = 0;
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cashout = (uint64_t)P->gold * mult * dungeonlevel * dungeonlevel;
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return(cashout);
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}
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void tetrisjson(UniValue &obj,struct games_player *P)
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{
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obj.push_back(Pair("packsize",(int64_t)P->packsize));
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obj.push_back(Pair("hitpoints",(int64_t)P->hitpoints));
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obj.push_back(Pair("strength",(int64_t)(P->strength&0xffff)));
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obj.push_back(Pair("maxstrength",(int64_t)(P->strength>>16)));
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obj.push_back(Pair("level",(int64_t)P->level));
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obj.push_back(Pair("experience",(int64_t)P->experience));
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obj.push_back(Pair("dungeonlevel",(int64_t)P->dungeonlevel));
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}
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int32_t disp_gamesplayer(char *str,struct games_player *P)
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{
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str[0] = 0;
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if ( P->gold <= 0 || P->hitpoints <= 0 || (P->strength&0xffff) <= 0 || P->level <= 0 || P->experience <= 0 || P->dungeonlevel <= 0 )
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return(-1);
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sprintf(str," <- playerdata: gold.%d hp.%d strength.%d/%d level.%d exp.%d dl.%d",P->gold,P->hitpoints,P->strength&0xffff,P->strength>>16,P->level,P->experience,P->dungeonlevel);
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return(0);
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}
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int32_t games_payloadrecv(CPubKey pk,uint32_t timestamp,std::vector<uint8_t> payload)
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@@ -43,205 +66,6 @@ int32_t games_payloadrecv(CPubKey pk,uint32_t timestamp,std::vector<uint8_t> pay
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} else return(-1);
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}
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int64_t games_cashout(struct games_player *P)
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{
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int32_t dungeonlevel; int64_t mult=10,cashout = 0;
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if ( P->amulet != 0 )
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mult *= 5;
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dungeonlevel = P->dungeonlevel;
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if ( P->amulet != 0 && dungeonlevel < 26 )
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dungeonlevel = 26;
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cashout = (uint64_t)P->gold * P->gold * mult * dungeonlevel;
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return(cashout);
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}
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void disp_gamesplayerdata(std::vector<uint8_t> playerdata)
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{
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struct games_player P; int32_t i; char packitemstr[512];
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if ( playerdata.size() > 0 )
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{
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for (i=0; i<playerdata.size(); i++)
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{
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((uint8_t *)&P)[i] = playerdata[i];
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fprintf(stderr,"%02x",playerdata[i]);
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}
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fprintf(stderr," <- playerdata: gold.%d hp.%d strength.%d/%d level.%d exp.%d dl.%d\n",P.gold,P.hitpoints,P.strength&0xffff,P.strength>>16,P.level,P.experience,P.dungeonlevel);
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for (i=0; i<P.packsize&&i<MAXPACK; i++)
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{
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games_packitemstr(packitemstr,&P.gamespack[i]);
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fprintf(stderr,"%d: %s\n",i,packitemstr);
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}
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fprintf(stderr,"\n");
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}
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}
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gamesevent *games_extractgame(int32_t makefiles,char *str,int32_t *numkeysp,std::vector<uint8_t> &newdata,uint64_t &seed,uint256 &playertxid,struct CCcontract_info *cp,uint256 gametxid,char *gamesaddr)
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{
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CPubKey gamespk; int32_t i,num,retval,maxplayers,gameheight,batonht,batonvout,numplayers,regslot,numkeys,err; std::string symbol,pname; CTransaction gametx; int64_t buyin,batonvalue; char fname[64]; gamesevent *keystrokes = 0; std::vector<uint8_t> playerdata; uint256 batontxid; FILE *fp; uint8_t newplayer[10000]; struct games_player P,endP;
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gamespk = GetUnspendable(cp,0);
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*numkeysp = 0;
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seed = 0;
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num = numkeys = 0;
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playertxid = zeroid;
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str[0] = 0;
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if ( (err= games_isvalidgame(cp,gameheight,gametx,buyin,maxplayers,gametxid,0)) == 0 )
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{
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if ( (retval= games_findbaton(cp,playertxid,&keystrokes,numkeys,regslot,playerdata,batontxid,batonvout,batonvalue,batonht,gametxid,gametx,maxplayers,gamesaddr,numplayers,symbol,pname)) == 0 )
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{
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UniValue obj;
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//fprintf(stderr,"got baton\n");
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seed = games_gamefields(obj,maxplayers,buyin,gametxid,gamesaddr);
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//fprintf(stderr,"(%s) found baton %s numkeys.%d seed.%llu playerdata.%d playertxid.%s\n",pname.size()!=0?pname.c_str():Games_pname.c_str(),batontxid.ToString().c_str(),numkeys,(long long)seed,(int32_t)playerdata.size(),playertxid.GetHex().c_str());
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memset(&P,0,sizeof(P));
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if ( playerdata.size() > 0 )
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{
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for (i=0; i<playerdata.size(); i++)
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((uint8_t *)&P)[i] = playerdata[i];
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}
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if ( keystrokes != 0 && numkeys != 0 )
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{
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if ( makefiles != 0 )
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{
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sprintf(fname,"%s.%llu.0",GAMENAME,(long long)seed);
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if ( (fp= fopen(fname,"wb")) != 0 )
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{
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if ( fwrite(keystrokes,sizeof(*keystrokes),numkeys,fp) != numkeys )
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fprintf(stderr,"error writing %s\n",fname);
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fclose(fp);
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}
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sprintf(fname,"%s.%llu.player",GAMENAME,(long long)seed);
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if ( (fp= fopen(fname,"wb")) != 0 )
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{
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if ( fwrite(&playerdata[0],1,(int32_t)playerdata.size(),fp) != playerdata.size() )
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fprintf(stderr,"error writing %s\n",fname);
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fclose(fp);
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}
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}
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//fprintf(stderr,"call replay2\n");
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num = games_replay2(newplayer,seed,keystrokes,numkeys,playerdata.size()==0?0:&P,0);
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newdata.resize(num);
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for (i=0; i<num; i++)
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{
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newdata[i] = newplayer[i];
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((uint8_t *)&endP)[i] = newplayer[i];
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}
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//fprintf(stderr,"back replay2 gold.%d\n",endP.gold);
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if ( endP.gold <= 0 || endP.hitpoints <= 0 || (endP.strength&0xffff) <= 0 || endP.level <= 0 || endP.experience <= 0 || endP.dungeonlevel <= 0 )
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{
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sprintf(str,"zero value character was killed -> no playerdata\n");
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newdata.resize(0);
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*numkeysp = numkeys;
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return(keystrokes);
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/* P.gold = (P.gold * 8) / 10;
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if ( keystrokes != 0 )
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{
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free(keystrokes);
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keystrokes = 0;
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*numkeysp = 0;
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return(keystrokes);
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}*/
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}
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else
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{
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sprintf(str,"$$$gold.%d hp.%d strength.%d/%d level.%d exp.%d dl.%d",endP.gold,endP.hitpoints,endP.strength&0xffff,endP.strength>>16,endP.level,endP.experience,endP.dungeonlevel);
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//fprintf(stderr,"%s\n",str);
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*numkeysp = numkeys;
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return(keystrokes);
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}
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} else num = 0;
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}
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else
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{
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fprintf(stderr,"extractgame: couldnt find baton keystrokes.%p retval.%d\n",keystrokes,retval);
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if ( keystrokes != 0 )
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free(keystrokes), keystrokes = 0;
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}
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} else fprintf(stderr,"extractgame: invalid game\n");
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//fprintf(stderr,"extract %s\n",gametxid.GetHex().c_str());
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return(0);
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}
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int32_t games_playerdata_validate(int64_t *cashoutp,uint256 &playertxid,struct CCcontract_info *cp,std::vector<uint8_t> playerdata,uint256 gametxid,CPubKey pk)
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{
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static uint32_t good,bad; static uint256 prevgame;
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char str[512],gamesaddr[64],str2[67],fname[64]; gamesevent *keystrokes; int32_t i,dungeonlevel,numkeys; std::vector<uint8_t> newdata; uint64_t seed; CPubKey gamespk; struct games_player P;
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*cashoutp = 0;
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gamespk = GetUnspendable(cp,0);
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GetCCaddress1of2(cp,gamesaddr,gamespk,pk);
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if ( (keystrokes= games_extractgame(0,str,&numkeys,newdata,seed,playertxid,cp,gametxid,gamesaddr)) != 0 )
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{
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free(keystrokes);
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sprintf(fname,"%s.%llu.pack",GAMENAME,(long long)seed);
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remove(fname);
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for (i=0; i<newdata.size(); i++)
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((uint8_t *)&P)[i] = newdata[i];
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*cashoutp = games_cashout(&P);
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if ( newdata == playerdata )
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{
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if ( gametxid != prevgame )
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{
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prevgame = gametxid;
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good++;
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fprintf(stderr,"%s good.%d bad.%d\n",gametxid.GetHex().c_str(),good,bad);
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}
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return(0);
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}
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newdata[10] = newdata[11] = playerdata[10] = playerdata[11] = 0;
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if ( newdata == playerdata )
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{
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if ( gametxid != prevgame )
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{
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prevgame = gametxid;
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good++;
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fprintf(stderr,"%s matched after clearing maxstrength good.%d bad.%d\n",gametxid.GetHex().c_str(),good,bad);
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}
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return(0);
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}
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newdata[0] = newdata[1] = playerdata[0] = playerdata[1] = 0; // vout.2 check will validate gold
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if ( newdata == playerdata )
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{
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if ( gametxid != prevgame )
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{
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prevgame = gametxid;
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good++;
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fprintf(stderr,"%s matched after clearing lower 16bits of gold good.%d bad.%d\n",gametxid.GetHex().c_str(),good,bad);
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}
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return(0);
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}
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if ( P.gold <= 0 || P.hitpoints <= 0 || (P.strength&0xffff) <= 0 || P.level <= 0 || P.experience <= 0 || P.dungeonlevel <= 0 )
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{
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//P.gold = (P.gold * 8) / 10;
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//for (i=0; i<playerdata.size(); i++)
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// playerdata[i] = ((uint8_t *)&P)[i];
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if ( newdata.size() == 0 )
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{
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if ( gametxid != prevgame )
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{
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prevgame = gametxid;
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good++;
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fprintf(stderr,"zero value character was killed -> no playerdata, good.%d bad.%d\n",good,bad);
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}
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*cashoutp = 0;
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return(0);
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}
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}
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if ( gametxid != prevgame )
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{
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prevgame = gametxid;
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bad++;
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disp_gamesplayerdata(newdata);
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disp_gamesplayerdata(playerdata);
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fprintf(stderr,"%s playerdata: gold.%d hp.%d strength.%d/%d level.%d exp.%d dl.%d\n",gametxid.GetHex().c_str(),P.gold,P.hitpoints,P.strength&0xffff,P.strength>>16,P.level,P.experience,P.dungeonlevel);
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fprintf(stderr,"newdata[%d] != playerdata[%d], numkeys.%d %s pub.%s playertxid.%s good.%d bad.%d\n",(int32_t)newdata.size(),(int32_t)playerdata.size(),numkeys,gamesaddr,pubkey33_str(str2,(uint8_t *)&pk),playertxid.GetHex().c_str(),good,bad);
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}
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}
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sprintf(fname,"%s.%llu.pack",GAMENAME,(long long)seed);
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remove(fname);
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//fprintf(stderr,"no keys games_extractgame %s\n",gametxid.GetHex().c_str());
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return(-1);
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}
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bool games_validate(struct CCcontract_info *cp,int32_t height,Eval *eval,const CTransaction tx)
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{
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return(true);
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