Remove testnet-only difficulty rules
The min-difficulty blocks are incompatible with difficulty averaging. Network difficulty is also now defined as the difficulty the network is currently working to solve, rather than the last non-min-difficulty block difficulty.
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@@ -33,29 +33,21 @@ double GetDifficultyINTERNAL(const CBlockIndex* blockindex, bool networkDifficul
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blockindex = chainActive.Tip();
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}
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uint32_t powLimit =
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UintToArith256(Params().GetConsensus().powLimit).GetCompact();;
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{
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if (networkDifficulty && Params().GetConsensus().fPowAllowMinDifficultyBlocks)
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{
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// Special difficulty rule for testnet:
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// If a block's timestamp is more than 2*nPowTargetSpacing minutes after
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// the previous block, then it is permitted to be min-difficulty. So
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// get the last non-min-difficulty (or at worst the genesis difficulty).
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auto window = Params().GetConsensus().nPowTargetSpacing*2;
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while (blockindex->pprev && blockindex->nBits == powLimit &&
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blockindex->GetBlockTime() > blockindex->pprev->GetBlockTime() + window) {
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blockindex = blockindex->pprev;
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}
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}
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uint32_t bits;
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if (networkDifficulty) {
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bits = GetNextWorkRequired(blockindex, nullptr, Params().GetConsensus());
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} else {
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bits = blockindex->nBits;
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}
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int nShift = (blockindex->nBits >> 24) & 0xff;
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uint32_t powLimit =
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UintToArith256(Params().GetConsensus().powLimit).GetCompact();;
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int nShift = (bits >> 24) & 0xff;
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int nShiftAmount = (powLimit >> 24) & 0xff;
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double dDiff =
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(double)(powLimit & 0x00ffffff) /
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(double)(blockindex->nBits & 0x00ffffff);
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(double)(bits & 0x00ffffff);
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while (nShift < nShiftAmount)
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{
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