Import LevelDB 1.5, it will be used for the transaction database.
This commit is contained in:
committed by
Pieter Wuille
parent
38ac953b9d
commit
5e650d6d2d
379
src/leveldb/db/skiplist.h
Normal file
379
src/leveldb/db/skiplist.h
Normal file
@@ -0,0 +1,379 @@
|
||||
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
||||
//
|
||||
// Thread safety
|
||||
// -------------
|
||||
//
|
||||
// Writes require external synchronization, most likely a mutex.
|
||||
// Reads require a guarantee that the SkipList will not be destroyed
|
||||
// while the read is in progress. Apart from that, reads progress
|
||||
// without any internal locking or synchronization.
|
||||
//
|
||||
// Invariants:
|
||||
//
|
||||
// (1) Allocated nodes are never deleted until the SkipList is
|
||||
// destroyed. This is trivially guaranteed by the code since we
|
||||
// never delete any skip list nodes.
|
||||
//
|
||||
// (2) The contents of a Node except for the next/prev pointers are
|
||||
// immutable after the Node has been linked into the SkipList.
|
||||
// Only Insert() modifies the list, and it is careful to initialize
|
||||
// a node and use release-stores to publish the nodes in one or
|
||||
// more lists.
|
||||
//
|
||||
// ... prev vs. next pointer ordering ...
|
||||
|
||||
#include <assert.h>
|
||||
#include <stdlib.h>
|
||||
#include "port/port.h"
|
||||
#include "util/arena.h"
|
||||
#include "util/random.h"
|
||||
|
||||
namespace leveldb {
|
||||
|
||||
class Arena;
|
||||
|
||||
template<typename Key, class Comparator>
|
||||
class SkipList {
|
||||
private:
|
||||
struct Node;
|
||||
|
||||
public:
|
||||
// Create a new SkipList object that will use "cmp" for comparing keys,
|
||||
// and will allocate memory using "*arena". Objects allocated in the arena
|
||||
// must remain allocated for the lifetime of the skiplist object.
|
||||
explicit SkipList(Comparator cmp, Arena* arena);
|
||||
|
||||
// Insert key into the list.
|
||||
// REQUIRES: nothing that compares equal to key is currently in the list.
|
||||
void Insert(const Key& key);
|
||||
|
||||
// Returns true iff an entry that compares equal to key is in the list.
|
||||
bool Contains(const Key& key) const;
|
||||
|
||||
// Iteration over the contents of a skip list
|
||||
class Iterator {
|
||||
public:
|
||||
// Initialize an iterator over the specified list.
|
||||
// The returned iterator is not valid.
|
||||
explicit Iterator(const SkipList* list);
|
||||
|
||||
// Returns true iff the iterator is positioned at a valid node.
|
||||
bool Valid() const;
|
||||
|
||||
// Returns the key at the current position.
|
||||
// REQUIRES: Valid()
|
||||
const Key& key() const;
|
||||
|
||||
// Advances to the next position.
|
||||
// REQUIRES: Valid()
|
||||
void Next();
|
||||
|
||||
// Advances to the previous position.
|
||||
// REQUIRES: Valid()
|
||||
void Prev();
|
||||
|
||||
// Advance to the first entry with a key >= target
|
||||
void Seek(const Key& target);
|
||||
|
||||
// Position at the first entry in list.
|
||||
// Final state of iterator is Valid() iff list is not empty.
|
||||
void SeekToFirst();
|
||||
|
||||
// Position at the last entry in list.
|
||||
// Final state of iterator is Valid() iff list is not empty.
|
||||
void SeekToLast();
|
||||
|
||||
private:
|
||||
const SkipList* list_;
|
||||
Node* node_;
|
||||
// Intentionally copyable
|
||||
};
|
||||
|
||||
private:
|
||||
enum { kMaxHeight = 12 };
|
||||
|
||||
// Immutable after construction
|
||||
Comparator const compare_;
|
||||
Arena* const arena_; // Arena used for allocations of nodes
|
||||
|
||||
Node* const head_;
|
||||
|
||||
// Modified only by Insert(). Read racily by readers, but stale
|
||||
// values are ok.
|
||||
port::AtomicPointer max_height_; // Height of the entire list
|
||||
|
||||
inline int GetMaxHeight() const {
|
||||
return static_cast<int>(
|
||||
reinterpret_cast<intptr_t>(max_height_.NoBarrier_Load()));
|
||||
}
|
||||
|
||||
// Read/written only by Insert().
|
||||
Random rnd_;
|
||||
|
||||
Node* NewNode(const Key& key, int height);
|
||||
int RandomHeight();
|
||||
bool Equal(const Key& a, const Key& b) const { return (compare_(a, b) == 0); }
|
||||
|
||||
// Return true if key is greater than the data stored in "n"
|
||||
bool KeyIsAfterNode(const Key& key, Node* n) const;
|
||||
|
||||
// Return the earliest node that comes at or after key.
|
||||
// Return NULL if there is no such node.
|
||||
//
|
||||
// If prev is non-NULL, fills prev[level] with pointer to previous
|
||||
// node at "level" for every level in [0..max_height_-1].
|
||||
Node* FindGreaterOrEqual(const Key& key, Node** prev) const;
|
||||
|
||||
// Return the latest node with a key < key.
|
||||
// Return head_ if there is no such node.
|
||||
Node* FindLessThan(const Key& key) const;
|
||||
|
||||
// Return the last node in the list.
|
||||
// Return head_ if list is empty.
|
||||
Node* FindLast() const;
|
||||
|
||||
// No copying allowed
|
||||
SkipList(const SkipList&);
|
||||
void operator=(const SkipList&);
|
||||
};
|
||||
|
||||
// Implementation details follow
|
||||
template<typename Key, class Comparator>
|
||||
struct SkipList<Key,Comparator>::Node {
|
||||
explicit Node(const Key& k) : key(k) { }
|
||||
|
||||
Key const key;
|
||||
|
||||
// Accessors/mutators for links. Wrapped in methods so we can
|
||||
// add the appropriate barriers as necessary.
|
||||
Node* Next(int n) {
|
||||
assert(n >= 0);
|
||||
// Use an 'acquire load' so that we observe a fully initialized
|
||||
// version of the returned Node.
|
||||
return reinterpret_cast<Node*>(next_[n].Acquire_Load());
|
||||
}
|
||||
void SetNext(int n, Node* x) {
|
||||
assert(n >= 0);
|
||||
// Use a 'release store' so that anybody who reads through this
|
||||
// pointer observes a fully initialized version of the inserted node.
|
||||
next_[n].Release_Store(x);
|
||||
}
|
||||
|
||||
// No-barrier variants that can be safely used in a few locations.
|
||||
Node* NoBarrier_Next(int n) {
|
||||
assert(n >= 0);
|
||||
return reinterpret_cast<Node*>(next_[n].NoBarrier_Load());
|
||||
}
|
||||
void NoBarrier_SetNext(int n, Node* x) {
|
||||
assert(n >= 0);
|
||||
next_[n].NoBarrier_Store(x);
|
||||
}
|
||||
|
||||
private:
|
||||
// Array of length equal to the node height. next_[0] is lowest level link.
|
||||
port::AtomicPointer next_[1];
|
||||
};
|
||||
|
||||
template<typename Key, class Comparator>
|
||||
typename SkipList<Key,Comparator>::Node*
|
||||
SkipList<Key,Comparator>::NewNode(const Key& key, int height) {
|
||||
char* mem = arena_->AllocateAligned(
|
||||
sizeof(Node) + sizeof(port::AtomicPointer) * (height - 1));
|
||||
return new (mem) Node(key);
|
||||
}
|
||||
|
||||
template<typename Key, class Comparator>
|
||||
inline SkipList<Key,Comparator>::Iterator::Iterator(const SkipList* list) {
|
||||
list_ = list;
|
||||
node_ = NULL;
|
||||
}
|
||||
|
||||
template<typename Key, class Comparator>
|
||||
inline bool SkipList<Key,Comparator>::Iterator::Valid() const {
|
||||
return node_ != NULL;
|
||||
}
|
||||
|
||||
template<typename Key, class Comparator>
|
||||
inline const Key& SkipList<Key,Comparator>::Iterator::key() const {
|
||||
assert(Valid());
|
||||
return node_->key;
|
||||
}
|
||||
|
||||
template<typename Key, class Comparator>
|
||||
inline void SkipList<Key,Comparator>::Iterator::Next() {
|
||||
assert(Valid());
|
||||
node_ = node_->Next(0);
|
||||
}
|
||||
|
||||
template<typename Key, class Comparator>
|
||||
inline void SkipList<Key,Comparator>::Iterator::Prev() {
|
||||
// Instead of using explicit "prev" links, we just search for the
|
||||
// last node that falls before key.
|
||||
assert(Valid());
|
||||
node_ = list_->FindLessThan(node_->key);
|
||||
if (node_ == list_->head_) {
|
||||
node_ = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
template<typename Key, class Comparator>
|
||||
inline void SkipList<Key,Comparator>::Iterator::Seek(const Key& target) {
|
||||
node_ = list_->FindGreaterOrEqual(target, NULL);
|
||||
}
|
||||
|
||||
template<typename Key, class Comparator>
|
||||
inline void SkipList<Key,Comparator>::Iterator::SeekToFirst() {
|
||||
node_ = list_->head_->Next(0);
|
||||
}
|
||||
|
||||
template<typename Key, class Comparator>
|
||||
inline void SkipList<Key,Comparator>::Iterator::SeekToLast() {
|
||||
node_ = list_->FindLast();
|
||||
if (node_ == list_->head_) {
|
||||
node_ = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
template<typename Key, class Comparator>
|
||||
int SkipList<Key,Comparator>::RandomHeight() {
|
||||
// Increase height with probability 1 in kBranching
|
||||
static const unsigned int kBranching = 4;
|
||||
int height = 1;
|
||||
while (height < kMaxHeight && ((rnd_.Next() % kBranching) == 0)) {
|
||||
height++;
|
||||
}
|
||||
assert(height > 0);
|
||||
assert(height <= kMaxHeight);
|
||||
return height;
|
||||
}
|
||||
|
||||
template<typename Key, class Comparator>
|
||||
bool SkipList<Key,Comparator>::KeyIsAfterNode(const Key& key, Node* n) const {
|
||||
// NULL n is considered infinite
|
||||
return (n != NULL) && (compare_(n->key, key) < 0);
|
||||
}
|
||||
|
||||
template<typename Key, class Comparator>
|
||||
typename SkipList<Key,Comparator>::Node* SkipList<Key,Comparator>::FindGreaterOrEqual(const Key& key, Node** prev)
|
||||
const {
|
||||
Node* x = head_;
|
||||
int level = GetMaxHeight() - 1;
|
||||
while (true) {
|
||||
Node* next = x->Next(level);
|
||||
if (KeyIsAfterNode(key, next)) {
|
||||
// Keep searching in this list
|
||||
x = next;
|
||||
} else {
|
||||
if (prev != NULL) prev[level] = x;
|
||||
if (level == 0) {
|
||||
return next;
|
||||
} else {
|
||||
// Switch to next list
|
||||
level--;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
template<typename Key, class Comparator>
|
||||
typename SkipList<Key,Comparator>::Node*
|
||||
SkipList<Key,Comparator>::FindLessThan(const Key& key) const {
|
||||
Node* x = head_;
|
||||
int level = GetMaxHeight() - 1;
|
||||
while (true) {
|
||||
assert(x == head_ || compare_(x->key, key) < 0);
|
||||
Node* next = x->Next(level);
|
||||
if (next == NULL || compare_(next->key, key) >= 0) {
|
||||
if (level == 0) {
|
||||
return x;
|
||||
} else {
|
||||
// Switch to next list
|
||||
level--;
|
||||
}
|
||||
} else {
|
||||
x = next;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
template<typename Key, class Comparator>
|
||||
typename SkipList<Key,Comparator>::Node* SkipList<Key,Comparator>::FindLast()
|
||||
const {
|
||||
Node* x = head_;
|
||||
int level = GetMaxHeight() - 1;
|
||||
while (true) {
|
||||
Node* next = x->Next(level);
|
||||
if (next == NULL) {
|
||||
if (level == 0) {
|
||||
return x;
|
||||
} else {
|
||||
// Switch to next list
|
||||
level--;
|
||||
}
|
||||
} else {
|
||||
x = next;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
template<typename Key, class Comparator>
|
||||
SkipList<Key,Comparator>::SkipList(Comparator cmp, Arena* arena)
|
||||
: compare_(cmp),
|
||||
arena_(arena),
|
||||
head_(NewNode(0 /* any key will do */, kMaxHeight)),
|
||||
max_height_(reinterpret_cast<void*>(1)),
|
||||
rnd_(0xdeadbeef) {
|
||||
for (int i = 0; i < kMaxHeight; i++) {
|
||||
head_->SetNext(i, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
template<typename Key, class Comparator>
|
||||
void SkipList<Key,Comparator>::Insert(const Key& key) {
|
||||
// TODO(opt): We can use a barrier-free variant of FindGreaterOrEqual()
|
||||
// here since Insert() is externally synchronized.
|
||||
Node* prev[kMaxHeight];
|
||||
Node* x = FindGreaterOrEqual(key, prev);
|
||||
|
||||
// Our data structure does not allow duplicate insertion
|
||||
assert(x == NULL || !Equal(key, x->key));
|
||||
|
||||
int height = RandomHeight();
|
||||
if (height > GetMaxHeight()) {
|
||||
for (int i = GetMaxHeight(); i < height; i++) {
|
||||
prev[i] = head_;
|
||||
}
|
||||
//fprintf(stderr, "Change height from %d to %d\n", max_height_, height);
|
||||
|
||||
// It is ok to mutate max_height_ without any synchronization
|
||||
// with concurrent readers. A concurrent reader that observes
|
||||
// the new value of max_height_ will see either the old value of
|
||||
// new level pointers from head_ (NULL), or a new value set in
|
||||
// the loop below. In the former case the reader will
|
||||
// immediately drop to the next level since NULL sorts after all
|
||||
// keys. In the latter case the reader will use the new node.
|
||||
max_height_.NoBarrier_Store(reinterpret_cast<void*>(height));
|
||||
}
|
||||
|
||||
x = NewNode(key, height);
|
||||
for (int i = 0; i < height; i++) {
|
||||
// NoBarrier_SetNext() suffices since we will add a barrier when
|
||||
// we publish a pointer to "x" in prev[i].
|
||||
x->NoBarrier_SetNext(i, prev[i]->NoBarrier_Next(i));
|
||||
prev[i]->SetNext(i, x);
|
||||
}
|
||||
}
|
||||
|
||||
template<typename Key, class Comparator>
|
||||
bool SkipList<Key,Comparator>::Contains(const Key& key) const {
|
||||
Node* x = FindGreaterOrEqual(key, NULL);
|
||||
if (x != NULL && Equal(key, x->key)) {
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace leveldb
|
||||
Reference in New Issue
Block a user