diff --git a/src/cc/dice.cpp b/src/cc/dice.cpp index 99ea821ad..22cba6cf3 100644 --- a/src/cc/dice.cpp +++ b/src/cc/dice.cpp @@ -15,7 +15,7 @@ #include "CCdice.h" -// timeout, validate, autoqueue +// timeout, validate /* in order to implement a dice game, we need a source of entropy, reasonably fast completion time and a way to manage the utxos. @@ -124,7 +124,7 @@ void *dicefinish(void *_ptr) bidtxids[rand() % i] = ptr->bidtxid; } unstringbits(name,ptr->sbits); - fprintf(stderr,"duplicate.%d dicefinish.%d %s funding.%s bid.%d\n",duplicate,ptr->iswin,name,uint256_str(str,ptr->fundingtxid),uint256_str(str2,ptr->bidtxid)); + fprintf(stderr,"duplicate.%d dicefinish.%d %s funding.%s bid.%s\n",duplicate,ptr->iswin,name,uint256_str(str,ptr->fundingtxid),uint256_str(str2,ptr->bidtxid)); free(ptr); return(0); }