From 6c2381533671c8dd1490f5c58dc10d298e6cb6fe Mon Sep 17 00:00:00 2001 From: jl777 Date: Tue, 31 Jul 2018 03:11:37 -1100 Subject: [PATCH] Test --- src/cc/dice.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/cc/dice.cpp b/src/cc/dice.cpp index 99ea821ad..22cba6cf3 100644 --- a/src/cc/dice.cpp +++ b/src/cc/dice.cpp @@ -15,7 +15,7 @@ #include "CCdice.h" -// timeout, validate, autoqueue +// timeout, validate /* in order to implement a dice game, we need a source of entropy, reasonably fast completion time and a way to manage the utxos. @@ -124,7 +124,7 @@ void *dicefinish(void *_ptr) bidtxids[rand() % i] = ptr->bidtxid; } unstringbits(name,ptr->sbits); - fprintf(stderr,"duplicate.%d dicefinish.%d %s funding.%s bid.%d\n",duplicate,ptr->iswin,name,uint256_str(str,ptr->fundingtxid),uint256_str(str2,ptr->bidtxid)); + fprintf(stderr,"duplicate.%d dicefinish.%d %s funding.%s bid.%s\n",duplicate,ptr->iswin,name,uint256_str(str,ptr->fundingtxid),uint256_str(str2,ptr->bidtxid)); free(ptr); return(0); }