Merge pull request #1308 from jl777/jl777
skip revalidating already validated playerdata, ie. 't'
This commit is contained in:
@@ -51,7 +51,7 @@ Komodo is based on Zcash and has been extended by our innovative consensus algor
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```shell
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```shell
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#The following packages are needed:
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#The following packages are needed:
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sudo apt-get install build-essential pkg-config libc6-dev m4 g++-multilib autoconf libtool ncurses-dev unzip git python python-zmq zlib1g-dev wget libcurl4-gnutls-dev bsdmainutils automake curl libboost-dev
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sudo apt-get install build-essential pkg-config libc6-dev m4 g++-multilib autoconf libtool ncurses-dev unzip git python python-zmq zlib1g-dev wget libcurl4-gnutls-dev bsdmainutils automake curl
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```
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```
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### Build Komodo
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### Build Komodo
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@@ -235,6 +235,7 @@ int32_t safecopy(char *dest,char *src,long len)
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#endif
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#endif
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int32_t rogue_replay(uint64_t seed,int32_t sleeptime);
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int32_t rogue_replay(uint64_t seed,int32_t sleeptime);
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char *rogue_keystrokesload(int32_t *numkeysp,uint64_t seed,int32_t counter);
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int rogue(int argc, char **argv, char **envp);
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int rogue(int argc, char **argv, char **envp);
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void *OS_loadfile(char *fname,uint8_t **bufp,long *lenp,long *allocsizep)
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void *OS_loadfile(char *fname,uint8_t **bufp,long *lenp,long *allocsizep)
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@@ -741,7 +742,7 @@ int32_t rogue_sendrawtransaction(char *rawtx)
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void rogue_progress(struct rogue_state *rs,int32_t waitflag,uint64_t seed,char *keystrokes,int32_t num)
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void rogue_progress(struct rogue_state *rs,int32_t waitflag,uint64_t seed,char *keystrokes,int32_t num)
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{
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{
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char cmd[16384],hexstr[16384],params[32768],*retstr,*rawtx; int32_t i; cJSON *retjson;
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char cmd[16384],hexstr[16384],params[32768],*retstr,*rawtx,*pastkeys; int32_t i,numpastkeys; cJSON *retjson;
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//fprintf(stderr,"rogue_progress num.%d\n",num);
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//fprintf(stderr,"rogue_progress num.%d\n",num);
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if ( rs->guiflag != 0 && Gametxidstr[0] != 0 )
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if ( rs->guiflag != 0 && Gametxidstr[0] != 0 )
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{
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{
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@@ -762,6 +763,11 @@ void rogue_progress(struct rogue_state *rs,int32_t waitflag,uint64_t seed,char *
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}
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}
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free(rs->keystrokeshex), rs->keystrokeshex = 0;
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free(rs->keystrokeshex), rs->keystrokeshex = 0;
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}
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}
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if ( (pastkeys= rogue_keystrokesload(&numpastkeys,seed,1)) != 0 )
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{
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free(pastkeys);
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}
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for (i=0; i<num; i++)
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for (i=0; i<num; i++)
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sprintf(&hexstr[i<<1],"%02x",keystrokes[i]&0xff);
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sprintf(&hexstr[i<<1],"%02x",keystrokes[i]&0xff);
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hexstr[i<<1] = 0;
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hexstr[i<<1] = 0;
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@@ -27,31 +27,31 @@ do_passages(struct rogue_state *rs)
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int roomcount;
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int roomcount;
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static struct rdes
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static struct rdes
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{
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{
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bool conn[MAXROOMS]; /* possible to connect to room i? */
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bool conn[MAXROOMS]; /* possible to connect to room i? */
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bool isconn[MAXROOMS]; /* connection been made to room i? */
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bool isconn[MAXROOMS]; /* connection been made to room i? */
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bool ingraph; /* this room in graph already? */
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bool ingraph; /* this room in graph already? */
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} rdes[MAXROOMS] = {
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} rdes[MAXROOMS] = {
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{ { 0, 1, 0, 1, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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{ { 0, 1, 0, 1, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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{ { 1, 0, 1, 0, 1, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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{ { 1, 0, 1, 0, 1, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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{ { 0, 1, 0, 0, 0, 1, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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{ { 0, 1, 0, 0, 0, 1, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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{ { 1, 0, 0, 0, 1, 0, 1, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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{ { 1, 0, 0, 0, 1, 0, 1, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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{ { 0, 1, 0, 1, 0, 1, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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{ { 0, 1, 0, 1, 0, 1, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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{ { 0, 0, 1, 0, 1, 0, 0, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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{ { 0, 0, 1, 0, 1, 0, 0, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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{ { 0, 0, 0, 1, 0, 0, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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{ { 0, 0, 0, 1, 0, 0, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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{ { 0, 0, 0, 0, 1, 0, 1, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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{ { 0, 0, 0, 0, 1, 0, 1, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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{ { 0, 0, 0, 0, 0, 1, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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{ { 0, 0, 0, 0, 0, 1, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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};
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};
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/*
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/*
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* reinitialize room graph description
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* reinitialize room graph description
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*/
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*/
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for (r1 = rdes; r1 <= &rdes[MAXROOMS-1]; r1++)
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for (r1 = rdes; r1 <= &rdes[MAXROOMS-1]; r1++)
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{
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{
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for (j = 0; j < MAXROOMS; j++)
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for (j = 0; j < MAXROOMS; j++)
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r1->isconn[j] = FALSE;
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r1->isconn[j] = FALSE;
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r1->ingraph = FALSE;
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r1->ingraph = FALSE;
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}
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}
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/*
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/*
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* starting with one room, connect it to a random adjacent room and
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* starting with one room, connect it to a random adjacent room and
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* then pick a new room to start with.
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* then pick a new room to start with.
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@@ -61,65 +61,65 @@ do_passages(struct rogue_state *rs)
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r1->ingraph = TRUE;
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r1->ingraph = TRUE;
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do
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do
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{
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{
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/*
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/*
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* find a room to connect with
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* find a room to connect with
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*/
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*/
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j = 0;
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j = 0;
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for (i = 0; i < MAXROOMS; i++)
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for (i = 0; i < MAXROOMS; i++)
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if (r1->conn[i] && !rdes[i].ingraph && rnd(++j) == 0)
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if (r1->conn[i] && !rdes[i].ingraph && rnd(++j) == 0)
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r2 = &rdes[i];
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r2 = &rdes[i];
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/*
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/*
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* if no adjacent rooms are outside the graph, pick a new room
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* if no adjacent rooms are outside the graph, pick a new room
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* to look from
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* to look from
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*/
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*/
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if (j == 0)
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if (j == 0)
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{
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{
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do
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do
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r1 = &rdes[rnd(MAXROOMS)];
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r1 = &rdes[rnd(MAXROOMS)];
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until (r1->ingraph);
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until (r1->ingraph);
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}
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}
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/*
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/*
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* otherwise, connect new room to the graph, and draw a tunnel
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* otherwise, connect new room to the graph, and draw a tunnel
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* to it
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* to it
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*/
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*/
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else
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else
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{
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{
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r2->ingraph = TRUE;
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r2->ingraph = TRUE;
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i = (int)(r1 - rdes);
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i = (int)(r1 - rdes);
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j = (int)(r2 - rdes);
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j = (int)(r2 - rdes);
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conn(rs,i, j);
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conn(rs,i, j);
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r1->isconn[j] = TRUE;
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r1->isconn[j] = TRUE;
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r2->isconn[i] = TRUE;
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r2->isconn[i] = TRUE;
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roomcount++;
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roomcount++;
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}
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}
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} while (roomcount < MAXROOMS);
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} while (roomcount < MAXROOMS);
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/*
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/*
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* attempt to add passages to the graph a random number of times so
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* attempt to add passages to the graph a random number of times so
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* that there isn't always just one unique passage through it.
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* that there isn't always just one unique passage through it.
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*/
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*/
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for (roomcount = rnd(5); roomcount > 0; roomcount--)
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for (roomcount = rnd(5); roomcount > 0; roomcount--)
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{
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{
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r1 = &rdes[rnd(MAXROOMS)]; /* a random room to look from */
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r1 = &rdes[rnd(MAXROOMS)]; /* a random room to look from */
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/*
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/*
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* find an adjacent room not already connected
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* find an adjacent room not already connected
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*/
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*/
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j = 0;
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j = 0;
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for (i = 0; i < MAXROOMS; i++)
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for (i = 0; i < MAXROOMS; i++)
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if (r1->conn[i] && !r1->isconn[i] && rnd(++j) == 0)
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if (r1->conn[i] && !r1->isconn[i] && rnd(++j) == 0)
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r2 = &rdes[i];
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r2 = &rdes[i];
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/*
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/*
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* if there is one, connect it and look for the next added
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* if there is one, connect it and look for the next added
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* passage
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* passage
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*/
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*/
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if (j != 0)
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if (j != 0)
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{
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{
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i = (int)(r1 - rdes);
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i = (int)(r1 - rdes);
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j = (int)(r2 - rdes);
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j = (int)(r2 - rdes);
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conn(rs,i, j);
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conn(rs,i, j);
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r1->isconn[j] = TRUE;
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r1->isconn[j] = TRUE;
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r2->isconn[i] = TRUE;
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r2->isconn[i] = TRUE;
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}
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}
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}
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}
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passnum();
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passnum();
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}
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}
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@@ -138,22 +138,22 @@ conn(struct rogue_state *rs,int r1, int r2)
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int rm;
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int rm;
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char direc;
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char direc;
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static coord del, curr, turn_delta, spos, epos;
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static coord del, curr, turn_delta, spos, epos;
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if (r1 < r2)
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if (r1 < r2)
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{
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{
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rm = r1;
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rm = r1;
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if (r1 + 1 == r2)
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if (r1 + 1 == r2)
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direc = 'r';
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direc = 'r';
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else
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else
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direc = 'd';
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direc = 'd';
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}
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}
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else
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else
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{
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{
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rm = r2;
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rm = r2;
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if (r2 + 1 == r1)
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if (r2 + 1 == r1)
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direc = 'r';
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direc = 'r';
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else
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else
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direc = 'd';
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direc = 'd';
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}
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}
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rpf = &rooms[rm];
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rpf = &rooms[rm];
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/*
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/*
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@@ -162,75 +162,75 @@ conn(struct rogue_state *rs,int r1, int r2)
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*/
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*/
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if (direc == 'd')
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if (direc == 'd')
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{
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{
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rmt = rm + 3; /* room # of dest */
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rmt = rm + 3; /* room # of dest */
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rpt = &rooms[rmt]; /* room pointer of dest */
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rpt = &rooms[rmt]; /* room pointer of dest */
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del.x = 0; /* direction of move */
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del.x = 0; /* direction of move */
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del.y = 1;
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del.y = 1;
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spos.x = rpf->r_pos.x; /* start of move */
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spos.x = rpf->r_pos.x; /* start of move */
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spos.y = rpf->r_pos.y;
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spos.y = rpf->r_pos.y;
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epos.x = rpt->r_pos.x; /* end of move */
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epos.x = rpt->r_pos.x; /* end of move */
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epos.y = rpt->r_pos.y;
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epos.y = rpt->r_pos.y;
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if (!(rpf->r_flags & ISGONE)) /* if not gone pick door pos */
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if (!(rpf->r_flags & ISGONE)) /* if not gone pick door pos */
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do
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do
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{
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{
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spos.x = rpf->r_pos.x + rnd(rpf->r_max.x - 2) + 1;
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spos.x = rpf->r_pos.x + rnd(rpf->r_max.x - 2) + 1;
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spos.y = rpf->r_pos.y + rpf->r_max.y - 1;
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spos.y = rpf->r_pos.y + rpf->r_max.y - 1;
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} while ((rpf->r_flags&ISMAZE) && !(flat(spos.y, spos.x)&F_PASS));
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} while ((rpf->r_flags&ISMAZE) && !(flat(spos.y, spos.x)&F_PASS));
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if (!(rpt->r_flags & ISGONE))
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if (!(rpt->r_flags & ISGONE))
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do
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do
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{
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{
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epos.x = rpt->r_pos.x + rnd(rpt->r_max.x - 2) + 1;
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epos.x = rpt->r_pos.x + rnd(rpt->r_max.x - 2) + 1;
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} while ((rpt->r_flags&ISMAZE) && !(flat(epos.y, epos.x)&F_PASS));
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} while ((rpt->r_flags&ISMAZE) && !(flat(epos.y, epos.x)&F_PASS));
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distance = abs(spos.y - epos.y) - 1; /* distance to move */
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distance = abs(spos.y - epos.y) - 1; /* distance to move */
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turn_delta.y = 0; /* direction to turn */
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turn_delta.y = 0; /* direction to turn */
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turn_delta.x = (spos.x < epos.x ? 1 : -1);
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turn_delta.x = (spos.x < epos.x ? 1 : -1);
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turn_distance = abs(spos.x - epos.x); /* how far to turn */
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turn_distance = abs(spos.x - epos.x); /* how far to turn */
|
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}
|
}
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else if (direc == 'r') /* setup for moving right */
|
else if (direc == 'r') /* setup for moving right */
|
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{
|
{
|
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rmt = rm + 1;
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rmt = rm + 1;
|
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rpt = &rooms[rmt];
|
rpt = &rooms[rmt];
|
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del.x = 1;
|
del.x = 1;
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del.y = 0;
|
del.y = 0;
|
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spos.x = rpf->r_pos.x;
|
spos.x = rpf->r_pos.x;
|
||||||
spos.y = rpf->r_pos.y;
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spos.y = rpf->r_pos.y;
|
||||||
epos.x = rpt->r_pos.x;
|
epos.x = rpt->r_pos.x;
|
||||||
epos.y = rpt->r_pos.y;
|
epos.y = rpt->r_pos.y;
|
||||||
if (!(rpf->r_flags & ISGONE))
|
if (!(rpf->r_flags & ISGONE))
|
||||||
do
|
do
|
||||||
{
|
{
|
||||||
spos.x = rpf->r_pos.x + rpf->r_max.x - 1;
|
spos.x = rpf->r_pos.x + rpf->r_max.x - 1;
|
||||||
spos.y = rpf->r_pos.y + rnd(rpf->r_max.y - 2) + 1;
|
spos.y = rpf->r_pos.y + rnd(rpf->r_max.y - 2) + 1;
|
||||||
} while ((rpf->r_flags&ISMAZE) && !(flat(spos.y, spos.x)&F_PASS));
|
} while ((rpf->r_flags&ISMAZE) && !(flat(spos.y, spos.x)&F_PASS));
|
||||||
if (!(rpt->r_flags & ISGONE))
|
if (!(rpt->r_flags & ISGONE))
|
||||||
do
|
do
|
||||||
{
|
{
|
||||||
epos.y = rpt->r_pos.y + rnd(rpt->r_max.y - 2) + 1;
|
epos.y = rpt->r_pos.y + rnd(rpt->r_max.y - 2) + 1;
|
||||||
} while ((rpt->r_flags&ISMAZE) && !(flat(epos.y, epos.x)&F_PASS));
|
} while ((rpt->r_flags&ISMAZE) && !(flat(epos.y, epos.x)&F_PASS));
|
||||||
distance = abs(spos.x - epos.x) - 1;
|
distance = abs(spos.x - epos.x) - 1;
|
||||||
turn_delta.y = (spos.y < epos.y ? 1 : -1);
|
turn_delta.y = (spos.y < epos.y ? 1 : -1);
|
||||||
turn_delta.x = 0;
|
turn_delta.x = 0;
|
||||||
turn_distance = abs(spos.y - epos.y);
|
turn_distance = abs(spos.y - epos.y);
|
||||||
}
|
}
|
||||||
#ifdef MASTER
|
#ifdef MASTER
|
||||||
else
|
else
|
||||||
debug("error in connection tables");
|
debug("error in connection tables");
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
turn_spot = rnd(distance - 1) + 1; /* where turn starts */
|
turn_spot = rnd(distance - 1) + 1; /* where turn starts */
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Draw in the doors on either side of the passage or just put #'s
|
* Draw in the doors on either side of the passage or just put #'s
|
||||||
* if the rooms are gone.
|
* if the rooms are gone.
|
||||||
*/
|
*/
|
||||||
if (!(rpf->r_flags & ISGONE))
|
if (!(rpf->r_flags & ISGONE))
|
||||||
door(rpf, &spos);
|
door(rpf, &spos);
|
||||||
else
|
else
|
||||||
putpass(&spos);
|
putpass(&spos);
|
||||||
if (!(rpt->r_flags & ISGONE))
|
if (!(rpt->r_flags & ISGONE))
|
||||||
door(rpt, &epos);
|
door(rpt, &epos);
|
||||||
else
|
else
|
||||||
putpass(&epos);
|
putpass(&epos);
|
||||||
/*
|
/*
|
||||||
* Get ready to move...
|
* Get ready to move...
|
||||||
*/
|
*/
|
||||||
@@ -238,31 +238,31 @@ conn(struct rogue_state *rs,int r1, int r2)
|
|||||||
curr.y = spos.y;
|
curr.y = spos.y;
|
||||||
while (distance > 0)
|
while (distance > 0)
|
||||||
{
|
{
|
||||||
/*
|
/*
|
||||||
* Move to new position
|
* Move to new position
|
||||||
*/
|
*/
|
||||||
curr.x += del.x;
|
curr.x += del.x;
|
||||||
curr.y += del.y;
|
curr.y += del.y;
|
||||||
/*
|
/*
|
||||||
* Check if we are at the turn place, if so do the turn
|
* Check if we are at the turn place, if so do the turn
|
||||||
*/
|
*/
|
||||||
if (distance == turn_spot)
|
if (distance == turn_spot)
|
||||||
while (turn_distance--)
|
while (turn_distance--)
|
||||||
{
|
{
|
||||||
putpass(&curr);
|
putpass(&curr);
|
||||||
curr.x += turn_delta.x;
|
curr.x += turn_delta.x;
|
||||||
curr.y += turn_delta.y;
|
curr.y += turn_delta.y;
|
||||||
}
|
}
|
||||||
/*
|
/*
|
||||||
* Continue digging along
|
* Continue digging along
|
||||||
*/
|
*/
|
||||||
putpass(&curr);
|
putpass(&curr);
|
||||||
distance--;
|
distance--;
|
||||||
}
|
}
|
||||||
curr.x += del.x;
|
curr.x += del.x;
|
||||||
curr.y += del.y;
|
curr.y += del.y;
|
||||||
if (!ce(curr, epos))
|
if (!ce(curr, epos))
|
||||||
msg(rs,"warning, connectivity problem on this level");
|
msg(rs,"warning, connectivity problem on this level");
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
@@ -274,13 +274,13 @@ void
|
|||||||
putpass(coord *cp)
|
putpass(coord *cp)
|
||||||
{
|
{
|
||||||
PLACE *pp;
|
PLACE *pp;
|
||||||
|
|
||||||
pp = INDEX(cp->y, cp->x);
|
pp = INDEX(cp->y, cp->x);
|
||||||
pp->p_flags |= F_PASS;
|
pp->p_flags |= F_PASS;
|
||||||
if (rnd(10) + 1 < level && rnd(40) == 0)
|
if (rnd(10) + 1 < level && rnd(40) == 0)
|
||||||
pp->p_flags &= ~F_REAL;
|
pp->p_flags &= ~F_REAL;
|
||||||
else
|
else
|
||||||
pp->p_ch = PASSAGE;
|
pp->p_ch = PASSAGE;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
@@ -293,23 +293,23 @@ void
|
|||||||
door(struct room *rm, coord *cp)
|
door(struct room *rm, coord *cp)
|
||||||
{
|
{
|
||||||
PLACE *pp;
|
PLACE *pp;
|
||||||
|
|
||||||
rm->r_exit[rm->r_nexits++] = *cp;
|
rm->r_exit[rm->r_nexits++] = *cp;
|
||||||
|
|
||||||
if (rm->r_flags & ISMAZE)
|
if (rm->r_flags & ISMAZE)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
pp = INDEX(cp->y, cp->x);
|
pp = INDEX(cp->y, cp->x);
|
||||||
if (rnd(10) + 1 < level && rnd(5) == 0)
|
if (rnd(10) + 1 < level && rnd(5) == 0)
|
||||||
{
|
{
|
||||||
if (cp->y == rm->r_pos.y || cp->y == rm->r_pos.y + rm->r_max.y - 1)
|
if (cp->y == rm->r_pos.y || cp->y == rm->r_pos.y + rm->r_max.y - 1)
|
||||||
pp->p_ch = '-';
|
pp->p_ch = '-';
|
||||||
else
|
else
|
||||||
pp->p_ch = '|';
|
pp->p_ch = '|';
|
||||||
pp->p_flags &= ~F_REAL;
|
pp->p_flags &= ~F_REAL;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
pp->p_ch = DOOR;
|
pp->p_ch = DOOR;
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifdef MASTER
|
#ifdef MASTER
|
||||||
@@ -324,31 +324,31 @@ add_pass()
|
|||||||
PLACE *pp;
|
PLACE *pp;
|
||||||
int y, x;
|
int y, x;
|
||||||
char ch;
|
char ch;
|
||||||
|
|
||||||
for (y = 1; y < NUMLINES - 1; y++)
|
for (y = 1; y < NUMLINES - 1; y++)
|
||||||
for (x = 0; x < NUMCOLS; x++)
|
for (x = 0; x < NUMCOLS; x++)
|
||||||
{
|
{
|
||||||
pp = INDEX(y, x);
|
pp = INDEX(y, x);
|
||||||
if ((pp->p_flags & F_PASS) || pp->p_ch == DOOR ||
|
if ((pp->p_flags & F_PASS) || pp->p_ch == DOOR ||
|
||||||
(!(pp->p_flags&F_REAL) && (pp->p_ch == '|' || pp->p_ch == '-')))
|
(!(pp->p_flags&F_REAL) && (pp->p_ch == '|' || pp->p_ch == '-')))
|
||||||
{
|
{
|
||||||
ch = pp->p_ch;
|
ch = pp->p_ch;
|
||||||
if (pp->p_flags & F_PASS)
|
if (pp->p_flags & F_PASS)
|
||||||
ch = PASSAGE;
|
ch = PASSAGE;
|
||||||
pp->p_flags |= F_SEEN;
|
pp->p_flags |= F_SEEN;
|
||||||
move(y, x);
|
move(y, x);
|
||||||
if (pp->p_monst != NULL)
|
if (pp->p_monst != NULL)
|
||||||
pp->p_monst->t_oldch = pp->p_ch;
|
pp->p_monst->t_oldch = pp->p_ch;
|
||||||
else if (pp->p_flags & F_REAL)
|
else if (pp->p_flags & F_REAL)
|
||||||
addch(ch);
|
addch(ch);
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
standout();
|
standout();
|
||||||
addch((pp->p_flags & F_PASS) ? PASSAGE : DOOR);
|
addch((pp->p_flags & F_PASS) ? PASSAGE : DOOR);
|
||||||
standend();
|
standend();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
@@ -365,17 +365,17 @@ passnum()
|
|||||||
{
|
{
|
||||||
struct room *rp;
|
struct room *rp;
|
||||||
int i;
|
int i;
|
||||||
|
|
||||||
pnum = 0;
|
pnum = 0;
|
||||||
newpnum = FALSE;
|
newpnum = FALSE;
|
||||||
for (rp = passages; rp < &passages[MAXPASS]; rp++)
|
for (rp = passages; rp < &passages[MAXPASS]; rp++)
|
||||||
rp->r_nexits = 0;
|
rp->r_nexits = 0;
|
||||||
for (rp = rooms; rp < &rooms[MAXROOMS]; rp++)
|
for (rp = rooms; rp < &rooms[MAXROOMS]; rp++)
|
||||||
for (i = 0; i < rp->r_nexits; i++)
|
for (i = 0; i < rp->r_nexits; i++)
|
||||||
{
|
{
|
||||||
newpnum ^= 1;//newpnum++;
|
newpnum ^= 1;//newpnum++;
|
||||||
numpass(rp->r_exit[i].y, rp->r_exit[i].x);
|
numpass(rp->r_exit[i].y, rp->r_exit[i].x);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
@@ -389,30 +389,30 @@ numpass(int y, int x)
|
|||||||
char *fp;
|
char *fp;
|
||||||
struct room *rp;
|
struct room *rp;
|
||||||
char ch;
|
char ch;
|
||||||
|
|
||||||
if (x >= NUMCOLS || x < 0 || y >= NUMLINES || y <= 0)
|
if (x >= NUMCOLS || x < 0 || y >= NUMLINES || y <= 0)
|
||||||
return;
|
return;
|
||||||
fp = &flat(y, x);
|
fp = &flat(y, x);
|
||||||
if (*fp & F_PNUM)
|
if (*fp & F_PNUM)
|
||||||
return;
|
return;
|
||||||
if (newpnum)
|
if (newpnum)
|
||||||
{
|
{
|
||||||
pnum++;
|
pnum++;
|
||||||
newpnum = FALSE;
|
newpnum = FALSE;
|
||||||
}
|
}
|
||||||
/*
|
/*
|
||||||
* check to see if it is a door or secret door, i.e., a new exit,
|
* check to see if it is a door or secret door, i.e., a new exit,
|
||||||
* or a numerable type of place
|
* or a numerable type of place
|
||||||
*/
|
*/
|
||||||
if ((ch = chat(y, x)) == DOOR ||
|
if ((ch = chat(y, x)) == DOOR ||
|
||||||
(!(*fp & F_REAL) && (ch == '|' || ch == '-')))
|
(!(*fp & F_REAL) && (ch == '|' || ch == '-')))
|
||||||
{
|
{
|
||||||
rp = &passages[pnum];
|
rp = &passages[pnum];
|
||||||
rp->r_exit[rp->r_nexits].y = y;
|
rp->r_exit[rp->r_nexits].y = y;
|
||||||
rp->r_exit[rp->r_nexits++].x = x;
|
rp->r_exit[rp->r_nexits++].x = x;
|
||||||
}
|
}
|
||||||
else if (!(*fp & F_PASS))
|
else if (!(*fp & F_PASS))
|
||||||
return;
|
return;
|
||||||
*fp |= pnum;
|
*fp |= pnum;
|
||||||
/*
|
/*
|
||||||
* recurse on the surrounding places
|
* recurse on the surrounding places
|
||||||
|
|||||||
@@ -23,65 +23,65 @@ ring_on(struct rogue_state *rs)
|
|||||||
{
|
{
|
||||||
THING *obj;
|
THING *obj;
|
||||||
int ring;
|
int ring;
|
||||||
|
|
||||||
obj = get_item(rs,"put on", RING);
|
obj = get_item(rs,"put on", RING);
|
||||||
/*
|
/*
|
||||||
* Make certain that it is somethings that we want to wear
|
* Make certain that it is somethings that we want to wear
|
||||||
*/
|
*/
|
||||||
if (obj == NULL)
|
if (obj == NULL)
|
||||||
return;
|
return;
|
||||||
if (obj->o_type != RING)
|
if (obj->o_type != RING)
|
||||||
{
|
{
|
||||||
if (!terse)
|
if (!terse)
|
||||||
msg(rs,"it would be difficult to wrap that around a finger");
|
msg(rs,"it would be difficult to wrap that around a finger");
|
||||||
else
|
else
|
||||||
msg(rs,"not a ring");
|
msg(rs,"not a ring");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* find out which hand to put it on
|
* find out which hand to put it on
|
||||||
*/
|
*/
|
||||||
if (is_current(rs,obj))
|
if (is_current(rs,obj))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (cur_ring[LEFT] == NULL && cur_ring[RIGHT] == NULL)
|
if (cur_ring[LEFT] == NULL && cur_ring[RIGHT] == NULL)
|
||||||
{
|
{
|
||||||
if ((ring = gethand(rs)) < 0)
|
if ((ring = gethand(rs)) < 0)
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
else if (cur_ring[LEFT] == NULL)
|
else if (cur_ring[LEFT] == NULL)
|
||||||
ring = LEFT;
|
ring = LEFT;
|
||||||
else if (cur_ring[RIGHT] == NULL)
|
else if (cur_ring[RIGHT] == NULL)
|
||||||
ring = RIGHT;
|
ring = RIGHT;
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (!terse)
|
if (!terse)
|
||||||
msg(rs,"you already have a ring on each hand");
|
msg(rs,"you already have a ring on each hand");
|
||||||
else
|
else
|
||||||
msg(rs,"wearing two");
|
msg(rs,"wearing two");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
cur_ring[ring] = obj;
|
cur_ring[ring] = obj;
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Calculate the effect it has on the poor guy.
|
* Calculate the effect it has on the poor guy.
|
||||||
*/
|
*/
|
||||||
switch (obj->o_which)
|
switch (obj->o_which)
|
||||||
{
|
{
|
||||||
case R_ADDSTR:
|
case R_ADDSTR:
|
||||||
chg_str(obj->o_arm);
|
chg_str(obj->o_arm);
|
||||||
break;
|
break;
|
||||||
case R_SEEINVIS:
|
case R_SEEINVIS:
|
||||||
invis_on();
|
invis_on();
|
||||||
break;
|
break;
|
||||||
case R_AGGR:
|
case R_AGGR:
|
||||||
aggravate(rs);
|
aggravate(rs);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!terse)
|
if (!terse)
|
||||||
addmsg(rs,"you are now wearing ");
|
addmsg(rs,"you are now wearing ");
|
||||||
msg(rs,"%s (%c)", inv_name(obj, TRUE), obj->o_packch);
|
msg(rs,"%s (%c)", inv_name(obj, TRUE), obj->o_packch);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -95,31 +95,31 @@ ring_off(struct rogue_state *rs)
|
|||||||
{
|
{
|
||||||
int ring;
|
int ring;
|
||||||
THING *obj;
|
THING *obj;
|
||||||
|
|
||||||
if (cur_ring[LEFT] == NULL && cur_ring[RIGHT] == NULL)
|
if (cur_ring[LEFT] == NULL && cur_ring[RIGHT] == NULL)
|
||||||
{
|
{
|
||||||
if (terse)
|
if (terse)
|
||||||
msg(rs,"no rings");
|
msg(rs,"no rings");
|
||||||
else
|
else
|
||||||
msg(rs,"you aren't wearing any rings");
|
msg(rs,"you aren't wearing any rings");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
else if (cur_ring[LEFT] == NULL)
|
else if (cur_ring[LEFT] == NULL)
|
||||||
ring = RIGHT;
|
ring = RIGHT;
|
||||||
else if (cur_ring[RIGHT] == NULL)
|
else if (cur_ring[RIGHT] == NULL)
|
||||||
ring = LEFT;
|
ring = LEFT;
|
||||||
else
|
else
|
||||||
if ((ring = gethand(rs)) < 0)
|
if ((ring = gethand(rs)) < 0)
|
||||||
return;
|
return;
|
||||||
mpos = 0;
|
mpos = 0;
|
||||||
obj = cur_ring[ring];
|
obj = cur_ring[ring];
|
||||||
if (obj == NULL)
|
if (obj == NULL)
|
||||||
{
|
{
|
||||||
msg(rs,"not wearing such a ring");
|
msg(rs,"not wearing such a ring");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (dropcheck(rs,obj))
|
if (dropcheck(rs,obj))
|
||||||
msg(rs,"was wearing %s(%c)", inv_name(obj, TRUE), obj->o_packch);
|
msg(rs,"was wearing %s(%c)", inv_name(obj, TRUE), obj->o_packch);
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
@@ -163,21 +163,21 @@ ring_eat(int hand)
|
|||||||
THING *ring;
|
THING *ring;
|
||||||
int eat;
|
int eat;
|
||||||
static int uses[] = {
|
static int uses[] = {
|
||||||
1, /* R_PROTECT */ 1, /* R_ADDSTR */
|
1, /* R_PROTECT */ 1, /* R_ADDSTR */
|
||||||
1, /* R_SUSTSTR */ -3, /* R_SEARCH */
|
1, /* R_SUSTSTR */ -3, /* R_SEARCH */
|
||||||
-5, /* R_SEEINVIS */ 0, /* R_NOP */
|
-5, /* R_SEEINVIS */ 0, /* R_NOP */
|
||||||
0, /* R_AGGR */ -3, /* R_ADDHIT */
|
0, /* R_AGGR */ -3, /* R_ADDHIT */
|
||||||
-3, /* R_ADDDAM */ 2, /* R_REGEN */
|
-3, /* R_ADDDAM */ 2, /* R_REGEN */
|
||||||
-2, /* R_DIGEST */ 0, /* R_TELEPORT */
|
-2, /* R_DIGEST */ 0, /* R_TELEPORT */
|
||||||
1, /* R_STEALTH */ 1 /* R_SUSTARM */
|
1, /* R_STEALTH */ 1 /* R_SUSTARM */
|
||||||
};
|
};
|
||||||
|
|
||||||
if ((ring = cur_ring[hand]) == NULL)
|
if ((ring = cur_ring[hand]) == NULL)
|
||||||
return 0;
|
return 0;
|
||||||
if ((eat = uses[ring->o_which]) < 0)
|
if ((eat = uses[ring->o_which]) < 0)
|
||||||
eat = (rnd(-eat) == 0);
|
eat = (rnd(-eat) == 0);
|
||||||
if (ring->o_which == R_DIGEST)
|
if (ring->o_which == R_DIGEST)
|
||||||
eat = -eat;
|
eat = -eat;
|
||||||
return eat;
|
return eat;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -189,18 +189,18 @@ char *
|
|||||||
ring_num(THING *obj)
|
ring_num(THING *obj)
|
||||||
{
|
{
|
||||||
static char buf[10];
|
static char buf[10];
|
||||||
|
|
||||||
if (!(obj->o_flags & ISKNOW))
|
if (!(obj->o_flags & ISKNOW))
|
||||||
return "";
|
return "";
|
||||||
switch (obj->o_which)
|
switch (obj->o_which)
|
||||||
{
|
{
|
||||||
case R_PROTECT:
|
case R_PROTECT:
|
||||||
case R_ADDSTR:
|
case R_ADDSTR:
|
||||||
case R_ADDDAM:
|
case R_ADDDAM:
|
||||||
case R_ADDHIT:
|
case R_ADDHIT:
|
||||||
sprintf(buf, " [%s]", num(obj->o_arm, 0, RING));
|
sprintf(buf, " [%s]", num(obj->o_arm, 0, RING));
|
||||||
otherwise:
|
otherwise:
|
||||||
return "";
|
return "";
|
||||||
}
|
}
|
||||||
return buf;
|
return buf;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -254,11 +254,10 @@ long get_filesize(FILE *fp)
|
|||||||
return(fsize);
|
return(fsize);
|
||||||
}
|
}
|
||||||
|
|
||||||
int32_t rogue_replay(uint64_t seed,int32_t sleeptime)
|
char *rogue_keystrokesload(int32_t *numkeysp,uint64_t seed,int32_t counter)
|
||||||
{
|
{
|
||||||
FILE *fp; char fname[1024]; char *keystrokes = 0; long num=0,fsize; int32_t i,counter = 0; struct rogue_state *rs; struct rogue_player P,*player = 0;
|
char fname[1024],*keystrokes = 0; FILE *fp; long fsize; int32_t num = 0;
|
||||||
if ( seed == 0 )
|
*numkeysp = 0;
|
||||||
seed = 777;
|
|
||||||
while ( 1 )
|
while ( 1 )
|
||||||
{
|
{
|
||||||
roguefname(fname,seed,counter);
|
roguefname(fname,seed,counter);
|
||||||
@@ -275,19 +274,30 @@ int32_t rogue_replay(uint64_t seed,int32_t sleeptime)
|
|||||||
{
|
{
|
||||||
fprintf(stderr,"error reallocating keystrokes\n");
|
fprintf(stderr,"error reallocating keystrokes\n");
|
||||||
fclose(fp);
|
fclose(fp);
|
||||||
return(-1);
|
return(0);
|
||||||
}
|
}
|
||||||
if ( fread(&keystrokes[num],1,fsize,fp) != fsize )
|
if ( fread(&keystrokes[num],1,fsize,fp) != fsize )
|
||||||
{
|
{
|
||||||
fprintf(stderr,"error reading keystrokes from (%s)\n",fname);
|
fprintf(stderr,"error reading keystrokes from (%s)\n",fname);
|
||||||
fclose(fp);
|
fclose(fp);
|
||||||
return(-1);
|
free(keystrokes);
|
||||||
|
return(0);
|
||||||
}
|
}
|
||||||
fclose(fp);
|
fclose(fp);
|
||||||
num += fsize;
|
num += fsize;
|
||||||
counter++;
|
counter++;
|
||||||
fprintf(stderr,"loaded %ld from (%s) total %ld\n",fsize,fname,num);
|
fprintf(stderr,"loaded %ld from (%s) total %d\n",fsize,fname,num);
|
||||||
}
|
}
|
||||||
|
*numkeysp = num;
|
||||||
|
return(keystrokes);
|
||||||
|
}
|
||||||
|
|
||||||
|
int32_t rogue_replay(uint64_t seed,int32_t sleeptime)
|
||||||
|
{
|
||||||
|
FILE *fp; char fname[1024]; char *keystrokes = 0; long fsize; int32_t i,num=0,counter = 0; struct rogue_state *rs; struct rogue_player P,*player = 0;
|
||||||
|
if ( seed == 0 )
|
||||||
|
seed = 777;
|
||||||
|
keystrokes = rogue_keystrokesload(&num,seed,counter);
|
||||||
if ( num > 0 )
|
if ( num > 0 )
|
||||||
{
|
{
|
||||||
sprintf(fname,"rogue.%llu.player",(long long)seed);
|
sprintf(fname,"rogue.%llu.player",(long long)seed);
|
||||||
@@ -301,7 +311,6 @@ int32_t rogue_replay(uint64_t seed,int32_t sleeptime)
|
|||||||
fclose(fp);
|
fclose(fp);
|
||||||
}
|
}
|
||||||
rogue_replay2(0,seed,keystrokes,num,player,sleeptime);
|
rogue_replay2(0,seed,keystrokes,num,player,sleeptime);
|
||||||
|
|
||||||
mvaddstr(LINES - 2, 0, (char *)"replay completed");
|
mvaddstr(LINES - 2, 0, (char *)"replay completed");
|
||||||
endwin();
|
endwin();
|
||||||
my_exit(0);
|
my_exit(0);
|
||||||
|
|||||||
@@ -978,16 +978,18 @@ char *rogue_extractgame(int32_t makefiles,char *str,int32_t *numkeysp,std::vecto
|
|||||||
}
|
}
|
||||||
if ( endP.gold <= 0 || endP.hitpoints <= 0 || (endP.strength&0xffff) <= 0 || endP.level <= 0 || endP.experience <= 0 || endP.dungeonlevel <= 0 )
|
if ( endP.gold <= 0 || endP.hitpoints <= 0 || (endP.strength&0xffff) <= 0 || endP.level <= 0 || endP.experience <= 0 || endP.dungeonlevel <= 0 )
|
||||||
{
|
{
|
||||||
fprintf(stderr,"zero value character was killed -> no playerdata\n");
|
sprintf(str,"zero value character was killed -> no playerdata\n");
|
||||||
newdata.resize(0);
|
newdata.resize(0);
|
||||||
//P.gold = (P.gold * 8) / 10;
|
*numkeysp = numkeys;
|
||||||
|
return(keystrokes);
|
||||||
|
/* P.gold = (P.gold * 8) / 10;
|
||||||
if ( keystrokes != 0 )
|
if ( keystrokes != 0 )
|
||||||
{
|
{
|
||||||
free(keystrokes);
|
free(keystrokes);
|
||||||
keystrokes = 0;
|
keystrokes = 0;
|
||||||
*numkeysp = 0;
|
*numkeysp = 0;
|
||||||
return(keystrokes);
|
return(keystrokes);
|
||||||
}
|
}*/
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@@ -1466,7 +1468,7 @@ bool rogue_validate(struct CCcontract_info *cp,int32_t height,Eval *eval,const C
|
|||||||
funcid = script[1];
|
funcid = script[1];
|
||||||
if ( (e= script[0]) == EVAL_TOKENS )
|
if ( (e= script[0]) == EVAL_TOKENS )
|
||||||
{
|
{
|
||||||
tokentx = 1;
|
tokentx = funcid;
|
||||||
if ( (funcid= rogue_highlanderopretdecode(gametxid,tokenid,regslot,pk,playerdata,symbol,pname,scriptPubKey)) == 0 )
|
if ( (funcid= rogue_highlanderopretdecode(gametxid,tokenid,regslot,pk,playerdata,symbol,pname,scriptPubKey)) == 0 )
|
||||||
{
|
{
|
||||||
if ( (funcid= rogue_registeropretdecode(gametxid,tokenid,playertxid,scriptPubKey)) == 0 )
|
if ( (funcid= rogue_registeropretdecode(gametxid,tokenid,playertxid,scriptPubKey)) == 0 )
|
||||||
@@ -1515,14 +1517,15 @@ bool rogue_validate(struct CCcontract_info *cp,int32_t height,Eval *eval,const C
|
|||||||
return(true);
|
return(true);
|
||||||
break;
|
break;
|
||||||
case 'H': case 'Q':
|
case 'H': case 'Q':
|
||||||
if ( (f= rogue_highlanderopretdecode(gametxid,tokenid,regslot,pk,playerdata,symbol,pname,scriptPubKey)) != funcid )
|
/*if ( (f= rogue_highlanderopretdecode(gametxid,tokenid,regslot,pk,playerdata,symbol,pname,scriptPubKey)) != funcid )
|
||||||
{
|
{
|
||||||
//fprintf(stderr,"height.%d couldnt decode H/Q opret\n",height);
|
//fprintf(stderr,"height.%d couldnt decode H/Q opret\n",height);
|
||||||
//if ( height > 20000 )
|
//if ( height > 20000 )
|
||||||
return eval->Invalid("couldnt decode H/Q opret");
|
return eval->Invalid("couldnt decode H/Q opret");
|
||||||
}
|
}
|
||||||
|
fprintf(stderr,"height.%d decoded H/Q opret\n",height);
|
||||||
// spending the baton proves it is the user if the pk is the signer
|
// spending the baton proves it is the user if the pk is the signer
|
||||||
// rest of validation is done below
|
// rest of validation is done below*/
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
return eval->Invalid("illegal rogue non-decoded funcid");
|
return eval->Invalid("illegal rogue non-decoded funcid");
|
||||||
@@ -1536,27 +1539,37 @@ bool rogue_validate(struct CCcontract_info *cp,int32_t height,Eval *eval,const C
|
|||||||
return(true);
|
return(true);
|
||||||
case 'H': // win
|
case 'H': // win
|
||||||
case 'Q': // bailout
|
case 'Q': // bailout
|
||||||
// verify pk belongs to this tx
|
if ( (f= rogue_highlanderopretdecode(gametxid,tokenid,regslot,pk,playerdata,symbol,pname,scriptPubKey)) != funcid )
|
||||||
if ( playerdata.size() > 0 )
|
|
||||||
{
|
{
|
||||||
|
//fprintf(stderr,"height.%d couldnt decode H/Q opret\n",height);
|
||||||
|
//if ( height > 20000 )
|
||||||
|
return eval->Invalid("couldnt decode H/Q opret");
|
||||||
|
}
|
||||||
|
// verify pk belongs to this tx
|
||||||
|
if ( tokentx == 'c' && playerdata.size() > 0 )
|
||||||
|
{
|
||||||
|
static char laststr[512]; char cashstr[512];
|
||||||
if ( rogue_playerdata_validate(&cashout,ptxid,cp,playerdata,gametxid,pk) < 0 )
|
if ( rogue_playerdata_validate(&cashout,ptxid,cp,playerdata,gametxid,pk) < 0 )
|
||||||
{
|
{
|
||||||
fprintf(stderr,"ht.%d gametxid.%s player.%s invalid playerdata[%d]\n",height,gametxid.GetHex().c_str(),ptxid.GetHex().c_str(),(int32_t)playerdata.size());
|
sprintf(cashstr,"tokentx.(%c) decoded.%d ht.%d gametxid.%s player.%s invalid playerdata[%d]\n",tokentx,decoded,height,gametxid.GetHex().c_str(),ptxid.GetHex().c_str(),(int32_t)playerdata.size());
|
||||||
}
|
|
||||||
if ( funcid == 'H' )
|
|
||||||
cashout *= 2;
|
|
||||||
if ( tx.vout.size() > 3 ) // orig of 't' has 0 cashout
|
|
||||||
{
|
|
||||||
static char laststr[512]; char cashstr[512];
|
|
||||||
sprintf(cashstr,"ht.%d txid.%s %d,%d %.8f vs vout2 %.8f",height,txid.GetHex().c_str(),tokentx,decoded,(double)cashout/COIN,(double)tx.vout[2].nValue/COIN);
|
|
||||||
if ( strcmp(laststr,cashstr) != 0 )
|
if ( strcmp(laststr,cashstr) != 0 )
|
||||||
{
|
{
|
||||||
strcpy(laststr,cashstr);
|
strcpy(laststr,cashstr);
|
||||||
fprintf(stderr,"%s\n",cashstr);
|
fprintf(stderr,"%s\n",cashstr);
|
||||||
}
|
}
|
||||||
if ( enabled != 0 && tx.vout[2].nValue != cashout )
|
if ( enabled != 0 )
|
||||||
return eval->Invalid("mismatched cashout amount");
|
return eval->Invalid("mismatched playerdata");
|
||||||
}
|
}
|
||||||
|
if ( funcid == 'H' )
|
||||||
|
cashout *= 2;
|
||||||
|
sprintf(cashstr,"tokentx.(%c) decoded.%d ht.%d txid.%s %.8f vs vout2 %.8f",tokentx,decoded,height,txid.GetHex().c_str(),(double)cashout/COIN,(double)tx.vout[2].nValue/COIN);
|
||||||
|
if ( strcmp(laststr,cashstr) != 0 )
|
||||||
|
{
|
||||||
|
strcpy(laststr,cashstr);
|
||||||
|
fprintf(stderr,"%s\n",cashstr);
|
||||||
|
}
|
||||||
|
if ( enabled != 0 && tx.vout[2].nValue != cashout )
|
||||||
|
return eval->Invalid("mismatched cashout amount");
|
||||||
}
|
}
|
||||||
if ( funcid == 'Q' )
|
if ( funcid == 'Q' )
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -36,7 +36,7 @@
|
|||||||
|
|
||||||
#define KOMODO_MAXNVALUE (((uint64_t)1 << 63) - 1)
|
#define KOMODO_MAXNVALUE (((uint64_t)1 << 63) - 1)
|
||||||
#define KOMODO_BIT63SET(x) ((x) & ((uint64_t)1 << 63))
|
#define KOMODO_BIT63SET(x) ((x) & ((uint64_t)1 << 63))
|
||||||
#define KOMODO_VALUETOOBIG(x) ((x) > (uint64_t)10000000000*COIN)
|
#define KOMODO_VALUETOOBIG(x) ((x) > (uint64_t)10000000001*COIN)
|
||||||
|
|
||||||
extern uint8_t ASSETCHAINS_TXPOW,ASSETCHAINS_PUBLIC;
|
extern uint8_t ASSETCHAINS_TXPOW,ASSETCHAINS_PUBLIC;
|
||||||
int32_t MAX_BLOCK_SIZE(int32_t height);
|
int32_t MAX_BLOCK_SIZE(int32_t height);
|
||||||
|
|||||||
10
src/main.cpp
10
src/main.cpp
@@ -3373,8 +3373,8 @@ bool ConnectBlock(const CBlock& block, CValidationState& state, CBlockIndex* pin
|
|||||||
int64_t nTimeStart = GetTimeMicros();
|
int64_t nTimeStart = GetTimeMicros();
|
||||||
CAmount nFees = 0;
|
CAmount nFees = 0;
|
||||||
int nInputs = 0;
|
int nInputs = 0;
|
||||||
uint64_t voutsum = 0,prevsum=0,valueout;
|
uint64_t valueout;
|
||||||
int64_t interest,sum = 0;
|
int64_t voutsum = 0,prevsum=0,interest,sum = 0;
|
||||||
unsigned int nSigOps = 0;
|
unsigned int nSigOps = 0;
|
||||||
CDiskTxPos pos(pindex->GetBlockPos(), GetSizeOfCompactSize(block.vtx.size()));
|
CDiskTxPos pos(pindex->GetBlockPos(), GetSizeOfCompactSize(block.vtx.size()));
|
||||||
std::vector<std::pair<uint256, CDiskTxPos> > vPos;
|
std::vector<std::pair<uint256, CDiskTxPos> > vPos;
|
||||||
@@ -3501,12 +3501,13 @@ bool ConnectBlock(const CBlock& block, CValidationState& state, CBlockIndex* pin
|
|||||||
}
|
}
|
||||||
prevsum = voutsum;
|
prevsum = voutsum;
|
||||||
voutsum += valueout;
|
voutsum += valueout;
|
||||||
if ( KOMODO_VALUETOOBIG(voutsum) != 0 )
|
/*if ( KOMODO_VALUETOOBIG(voutsum) != 0 )
|
||||||
{
|
{
|
||||||
fprintf(stderr,"voutsum %.8f too big\n",(double)voutsum/COIN);
|
fprintf(stderr,"voutsum %.8f too big\n",(double)voutsum/COIN);
|
||||||
return state.DoS(100, error("ConnectBlock(): voutsum too big"),REJECT_INVALID,"tx valueout is too big");
|
return state.DoS(100, error("ConnectBlock(): voutsum too big"),REJECT_INVALID,"tx valueout is too big");
|
||||||
}
|
}
|
||||||
else if ( voutsum < prevsum )
|
else*/
|
||||||
|
if ( voutsum < prevsum )
|
||||||
return state.DoS(100, error("ConnectBlock(): voutsum less after adding valueout"),REJECT_INVALID,"tx valueout is too big");
|
return state.DoS(100, error("ConnectBlock(): voutsum less after adding valueout"),REJECT_INVALID,"tx valueout is too big");
|
||||||
if (!tx.IsCoinBase())
|
if (!tx.IsCoinBase())
|
||||||
{
|
{
|
||||||
@@ -4276,6 +4277,7 @@ static bool ActivateBestChainStep(CValidationState &state, CBlockIndex *pindexMo
|
|||||||
ASSETCHAINS_SYMBOL,pindexFork->phashBlock->GetHex(), pindexFork->GetHeight()) + "\n\n" +
|
ASSETCHAINS_SYMBOL,pindexFork->phashBlock->GetHex(), pindexFork->GetHeight()) + "\n\n" +
|
||||||
_("Please help, human!");
|
_("Please help, human!");
|
||||||
LogPrintf("*** %s\nif you launch with -maxreorg=%d it might be able to resolve this automatically", msg,reorgLength+10);
|
LogPrintf("*** %s\nif you launch with -maxreorg=%d it might be able to resolve this automatically", msg,reorgLength+10);
|
||||||
|
fprintf(stderr,"*** %s\nif you launch with -maxreorg=%d it might be able to resolve this automatically", msg.c_str(),reorgLength+10);
|
||||||
uiInterface.ThreadSafeMessageBox(msg, "", CClientUIInterface::MSG_ERROR);
|
uiInterface.ThreadSafeMessageBox(msg, "", CClientUIInterface::MSG_ERROR);
|
||||||
StartShutdown();
|
StartShutdown();
|
||||||
return false;
|
return false;
|
||||||
|
|||||||
Reference in New Issue
Block a user