Games
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@@ -1009,7 +1009,7 @@ int32_t games_replay(uint64_t seed,int32_t sleeptime)
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return(num);
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return(num);
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}
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}
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char games_readchar(struct rogue_state *rs)
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char games_readchar(struct games_state *rs)
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{
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{
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char c,ch = -1;
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char c,ch = -1;
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if ( rs != 0 && rs->guiflag == 0 )
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if ( rs != 0 && rs->guiflag == 0 )
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