hygiene: Phase 5 — correct stale comments + name safe magic numbers

Fifth phase of the code-hygiene remediation, done per-file (18 files) via an
18-agent Workflow with strict guardrails. No consensus or security VALUES
changed (verified: pow/hush_utils/hush_bitcoind/net.h/crypter/stratum have
zero non-comment numeric changes); built clean, self-mined, verifychain=true.

Totals: 57 stale comments corrected, 46 user-facing branding fixes, 6
behavior-preserving named constants, 4 stratum warnings, 77 items deliberately
left (consensus/security values, copyright headers).

- Stale comments -> DragonX: corrected HUSH3/HUSH/Komodo/Equihash/Arrakis
  leftovers that misdescribed the active chain (pow AWT/lwma notes, txdb
  "Equihash solution" -> RandomX, wallet CLTV/overwinter/Sapling@1 notes,
  util datadir provenance, crypter's stale mapSproutSpendingKeys invariant).
  Replaced unprofessional/editorializing comments (profane TODOs, "developers
  are elite") with neutral technical notes, preserving the real design info.
- User-facing branding: dumpwallet header "created by Hush" -> "DragonX";
  RPC help text hushd/hush-cli/hushprivkey/hushaddress/Agama -> dragonx*;
  rebranded provably-dead "HUSH3" symbol-fallback literals to DRAGONX.
- Named constants (same values, non-consensus/non-security): addrman
  peer-selection factors (kChanceFactorGrowth/kChanceScale/deprioritize),
  sietch MIN_ZOUTS, an init notarization-DB cache size.
- Left the security macros (ECC/TFM_TIMING_RESISTANT=420, comment-clarified
  only), the consensus subsidy/commission literals + 128/129 TRANSITION
  (comment only), and copyright headers untouched.
- Added a prominent WARNING that the stratum server is Equihash-era and NOT
  updated for DragonX's RandomX PoW (flagged, not rewritten).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-08-27 15:19:22 -05:00
co-authored by Claude Opus 4.8
parent cf15b0a399
commit 817c6b2d0e
18 changed files with 251 additions and 141 deletions
+22 -8
View File
@@ -478,6 +478,20 @@ CAddrInfo CAddrMan::Select_(bool newOnly)
const int kRetriesBetweenSleep = 1000;
const int kRetrySleepInterval = 100; // milliseconds
// Peer-selection tuning factors (networking heuristics, not consensus).
// On each rejected candidate the running chance factor is scaled up by this
// amount so the loop is guaranteed to eventually accept a peer.
const double kChanceFactorGrowth = 1.2;
// Candidates on unreachable networks are deprioritized to this fraction of
// their base chance.
const double kUnreachableDeprioritize = 0.25;
// Candidates that were just tried are deprioritized to this fraction of
// their base chance.
const double kJustTriedDeprioritize = 0.10;
// Fixed-point scale for the acceptance probability test: draw a random int in
// [0, kChanceScale) and accept if it falls below (factors * chance) * kChanceScale.
const int kChanceScale = 1 << 30;
if (newOnly && nNew == 0)
return CAddrInfo();
@@ -513,15 +527,15 @@ CAddrInfo CAddrMan::Select_(bool newOnly)
CAddrInfo& info = mapInfo[nId];
if (info.IsReachableNetwork()) {
//deprioritize unreachable networks
fReachableFactor = 0.25;
fReachableFactor = kUnreachableDeprioritize;
}
if (info.IsJustTried()) {
//deprioritize entries just tried
fJustTried = 0.10;
fJustTried = kJustTriedDeprioritize;
}
if (RandomInt(1 << 30) < fChanceFactor * fReachableFactor * fJustTried * info.GetChance() * (1 << 30))
if (RandomInt(kChanceScale) < fChanceFactor * fReachableFactor * fJustTried * info.GetChance() * kChanceScale)
return info;
fChanceFactor *= 1.2;
fChanceFactor *= kChanceFactorGrowth;
}
} else {
// use a new node
@@ -553,15 +567,15 @@ CAddrInfo CAddrMan::Select_(bool newOnly)
CAddrInfo& info = mapInfo[nId];
if (info.IsReachableNetwork()) {
//deprioritize unreachable networks
fReachableFactor = 0.25;
fReachableFactor = kUnreachableDeprioritize;
}
if (info.IsJustTried()) {
//deprioritize entries just tried
fJustTried = 0.10;
fJustTried = kJustTriedDeprioritize;
}
if (RandomInt(1 << 30) < fChanceFactor * fReachableFactor * fJustTried * info.GetChance() * (1 << 30))
if (RandomInt(kChanceScale) < fChanceFactor * fReachableFactor * fJustTried * info.GetChance() * kChanceScale)
return info;
fChanceFactor *= 1.2;
fChanceFactor *= kChanceFactorGrowth;
}
}