turn_see is a daemon!
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@@ -105,7 +105,7 @@ new_level(struct rogue_state *rs)
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enter_room(rs,&hero);
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mvaddch(hero.y, hero.x, PLAYER);
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if (on(player, SEEMONST))
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turn_see(FALSE);
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turn_see(rs,FALSE);
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if (on(player, ISHALU))
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visuals(rs,0);
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}
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