Sapling support for z_shieldcoinbase and more
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@@ -68,3 +68,44 @@ TEST(PoW, DifficultyAveraging) {
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params),
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GetNextWorkRequired(&blocks[lastBlk], nullptr, params));
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}
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TEST(PoW, MinDifficultyRules) {
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SelectParams(CBaseChainParams::TESTNET);
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const Consensus::Params& params = Params().GetConsensus();
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size_t lastBlk = 2*params.nPowAveragingWindow;
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size_t firstBlk = lastBlk - params.nPowAveragingWindow;
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// Start with blocks evenly-spaced and equal difficulty
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std::vector<CBlockIndex> blocks(lastBlk+1);
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for (int i = 0; i <= lastBlk; i++) {
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blocks[i].pprev = i ? &blocks[i - 1] : nullptr;
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blocks[i].nHeight = params.nPowAllowMinDifficultyBlocksAfterHeight.get() + i;
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blocks[i].nTime = 1269211443 + i * params.nPowTargetSpacing;
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blocks[i].nBits = 0x1e7fffff; /* target 0x007fffff000... */
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blocks[i].nChainWork = i ? blocks[i - 1].nChainWork + GetBlockProof(blocks[i - 1]) : arith_uint256(0);
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}
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// Create a new block at the target spacing
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CBlockHeader next;
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next.nTime = blocks[lastBlk].nTime + params.nPowTargetSpacing;
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// Result should be unchanged, modulo integer division precision loss
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arith_uint256 bnRes;
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bnRes.SetCompact(0x1e7fffff);
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bnRes /= params.AveragingWindowTimespan();
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bnRes *= params.AveragingWindowTimespan();
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EXPECT_EQ(GetNextWorkRequired(&blocks[lastBlk], &next, params), bnRes.GetCompact());
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// Delay last block up to the edge of the min-difficulty limit
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next.nTime += params.nPowTargetSpacing * 5;
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// Result should be unchanged, modulo integer division precision loss
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EXPECT_EQ(GetNextWorkRequired(&blocks[lastBlk], &next, params), bnRes.GetCompact());
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// Delay last block over the min-difficulty limit
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next.nTime += 1;
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// Result should be the minimum difficulty
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EXPECT_EQ(GetNextWorkRequired(&blocks[lastBlk], &next, params),
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UintToArith256(params.powLimit).GetCompact());
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}
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