Preserve both player strength and max strength

This commit is contained in:
jl777
2019-02-17 21:43:20 -11:00
parent 444a5de9bc
commit 9ecce2eb73
4 changed files with 16 additions and 10 deletions

View File

@@ -27,7 +27,12 @@ void restore_player(struct rogue_state *rs)
int32_t i; THING *obj;
//rs->P.gold = purse;
max_hp = rs->P.hitpoints;
pstats.s_str = max_stats.s_str = rs->P.strength;
pstats.s_str = rs->P.strength & 0xffff;
max_stats.s_str = rs->P.strength >> 16;
if ( max_stats.s_str < 12 )
max_stats.s_str = 12;
if ( pstats.s_str > max_stats.s_str )
pstats.s_str = max_stats.s_str;
pstats.s_lvl = rs->P.level;
pstats.s_exp = rs->P.experience;
for (i=0; i<rs->P.packsize; i++)