Preserve both player strength and max strength
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@@ -1437,7 +1437,7 @@ rs_write_object(struct rogue_state *rs,FILE *savef, THING *o)
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//fprintf(stderr,"KILLED\n");
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rs->P.gold = -1;
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rs->P.hitpoints = -1;
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rs->P.strength = -1;
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rs->P.strength = 0;
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rs->P.level = -1;
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rs->P.experience = -1;
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rs->P.dungeonlevel = -1;
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@@ -1448,11 +1448,11 @@ rs_write_object(struct rogue_state *rs,FILE *savef, THING *o)
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{
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rs->P.gold = purse;
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rs->P.hitpoints = max_hp;
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rs->P.strength = pstats.s_str; //max_stats.s_str;
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rs->P.strength = (pstats.s_str & 0xffff) | (max_stats.s_str << 16);
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rs->P.level = pstats.s_lvl;
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rs->P.experience = pstats.s_exp;
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rs->P.dungeonlevel = level;
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//fprintf(stderr,"%ld gold.%d hp.%d strength.%d level.%d exp.%d %d\n",ftell(savef),purse,max_hp,pstats.s_str,pstats.s_lvl,pstats.s_exp,level);
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//fprintf(stderr,"%ld gold.%d hp.%d strength.%d/%d level.%d exp.%d %d\n",ftell(savef),purse,max_hp,pstats.s_str,max_stats.s_str,pstats.s_lvl,pstats.s_exp,level);
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}
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//fprintf(stderr,"object (%s) x.%d y.%d type.%d pack.(%c:%d)\n",inv_name(o,FALSE),o->_o._o_pos.x,o->_o._o_pos.y,o->_o._o_type,o->_o._o_packch,o->_o._o_packch);
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if ( rs->P.packsize < MAXPACK && o->o_type != AMULET )
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