Change for new game
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@@ -14,14 +14,6 @@
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******************************************************************************/
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// creategame, register (inventory + baton + buyin), progress (events + statehash + [compr state]?), claimwin
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// create game buyin, newbie flag, 10 blocks registration seed is starting blockhash!
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// inheritance of items across games!
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// binding tokens to specific items to allow for built in market
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// pubkey token inventory creates items can be used for a specific campaign
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// player wins buyins + ingame gold -> ROGUE + ingame items -> tokens via 1 vout per item to be spent into a token opreturn
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#include <stdio.h>
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#include <stdint.h>
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#include <stdlib.h>
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