Change amulet level to 26
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@@ -1084,8 +1084,8 @@ int32_t rogue_playerdata_validate(int64_t *cashoutp,uint256 &playertxid,struct C
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if ( P.amulet != 0 )
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if ( P.amulet != 0 )
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mult *= 5;
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mult *= 5;
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dungeonlevel = P.dungeonlevel;
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dungeonlevel = P.dungeonlevel;
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if ( P.amulet != 0 && dungeonlevel < 21 )
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if ( P.amulet != 0 && dungeonlevel < 26 )
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dungeonlevel = 21;
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dungeonlevel = 26;
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*cashoutp = (uint64_t)P.gold * P.gold * mult * dungeonlevel;
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*cashoutp = (uint64_t)P.gold * P.gold * mult * dungeonlevel;
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if ( newdata == playerdata )
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if ( newdata == playerdata )
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{
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{
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