Port leveldb to MinGW32
Several changes to make the native windows leveldb code compile
with mingw32 and run on 32-bit Windows:
* Remove -std=c++0x dependency (modified code to use NULL instead of
nullptr)
* Link with -lshlwapi
* Only #define snprintf/etc if compiling with Visual Studio
* Do not link against DbgHelp.lib (wrote a CreateDir instead of using
DbgHelp's MakeSureDirectoryPathExists
* Define WINVER=0x0500 so MinGW32 can use the 64-bit-filesystem Windows
api calls
* Define __USE_MINGW_ANSI_STDIO=1 to use MinGW's printf (which supports
%ll)
I also cleaned up makefile.mingw, assuming that dependencies would be in
the standard /usr/local/{include,lib} by default but allowing overriding
with make DEPSDIR=... etc
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@@ -31,9 +31,11 @@
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#ifndef STORAGE_LEVELDB_PORT_PORT_WIN_H_
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#define STORAGE_LEVELDB_PORT_PORT_WIN_H_
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#ifdef _MSC_VER
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#define snprintf _snprintf
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#define close _close
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#define fread_unlocked _fread_nolock
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#endif
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#include <string>
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#include <stdint.h>
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@@ -120,7 +122,7 @@ class AtomicPointer {
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private:
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void * rep_;
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public:
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AtomicPointer() : rep_(nullptr) { }
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AtomicPointer() : rep_(NULL) { }
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explicit AtomicPointer(void* v);
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void* Acquire_Load() const;
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