Make GetSerializeSize a wrapper on top of CSizeComputer

Given that in default GetSerializeSize implementations created by
ADD_SERIALIZE_METHODS we're already using CSizeComputer(), get rid
of the specialized GetSerializeSize methods everywhere, and just use
CSizeComputer. This removes a lot of code which isn't actually used
anywhere.

For CCompactSize and CVarInt this actually removes a more efficient
size computing algorithm, which is brought back in a later commit.
This commit is contained in:
Pieter Wuille
2016-10-28 16:51:33 -07:00
committed by Jack Grigg
parent 7f4acac433
commit b8a6579366
13 changed files with 25 additions and 208 deletions

View File

@@ -53,12 +53,12 @@ public:
void Write(const K& key, const V& value)
{
CDataStream ssKey(SER_DISK, CLIENT_VERSION);
ssKey.reserve(ssKey.GetSerializeSize(key));
ssKey.reserve(GetSerializeSize(ssKey, key));
ssKey << key;
leveldb::Slice slKey(&ssKey[0], ssKey.size());
CDataStream ssValue(SER_DISK, CLIENT_VERSION);
ssValue.reserve(ssValue.GetSerializeSize(value));
ssValue.reserve(GetSerializeSize(ssValue, value));
ssValue << value;
leveldb::Slice slValue(&ssValue[0], ssValue.size());
@@ -69,7 +69,7 @@ public:
void Erase(const K& key)
{
CDataStream ssKey(SER_DISK, CLIENT_VERSION);
ssKey.reserve(ssKey.GetSerializeSize(key));
ssKey.reserve(GetSerializeSize(ssKey, key));
ssKey << key;
leveldb::Slice slKey(&ssKey[0], ssKey.size());
@@ -177,7 +177,7 @@ public:
bool Read(const K& key, V& value) const
{
CDataStream ssKey(SER_DISK, CLIENT_VERSION);
ssKey.reserve(ssKey.GetSerializeSize(key));
ssKey.reserve(GetSerializeSize(ssKey, key));
ssKey << key;
leveldb::Slice slKey(&ssKey[0], ssKey.size());
@@ -210,7 +210,7 @@ public:
bool Exists(const K& key) const
{
CDataStream ssKey(SER_DISK, CLIENT_VERSION);
ssKey.reserve(ssKey.GetSerializeSize(key));
ssKey.reserve(GetSerializeSize(ssKey, key));
ssKey << key;
leveldb::Slice slKey(&ssKey[0], ssKey.size());