prohibit same timestamps for staked blocks
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@@ -3760,7 +3760,7 @@ bool CheckBlockHeader(int32_t height,CBlockIndex *pindex, const CBlockHeader& bl
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}
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}
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if (blockhdr.GetBlockTime() > GetAdjustedTime() + 60)
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if (blockhdr.GetBlockTime() > GetAdjustedTime() + 60)
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return state.Invalid(error("CheckBlockHeader(): block timestamp too far in the future"),REJECT_INVALID, "time-too-new");
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return state.Invalid(error("CheckBlockHeader(): block timestamp too far in the future"),REJECT_INVALID, "time-too-new");
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else if ( ASSETCHAINS_STAKED != 0 && pindex != 0 && pindex->pprev != 0 && pindex->nTime < pindex->pprev->nTime )
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else if ( ASSETCHAINS_STAKED != 0 && pindex != 0 && pindex->pprev != 0 && pindex->nTime <= pindex->pprev->nTime )
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{
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{
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fprintf(stderr,"ht.%d %u vs ht.%d %u, is not monotonic\n",pindex->nHeight,pindex->nTime,pindex->pprev->nHeight,pindex->pprev->nTime);
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fprintf(stderr,"ht.%d %u vs ht.%d %u, is not monotonic\n",pindex->nHeight,pindex->nTime,pindex->pprev->nHeight,pindex->pprev->nTime);
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return state.Invalid(error("CheckBlockHeader(): block timestamp needs to always increase"),REJECT_INVALID, "time-too-new");
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return state.Invalid(error("CheckBlockHeader(): block timestamp needs to always increase"),REJECT_INVALID, "time-too-new");
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