Activate replay
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@@ -886,10 +886,10 @@ gamesevent *games_keystrokesload(int32_t *numkeysp,uint64_t seed,int32_t counter
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{
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{
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char fname[1024]; gamesevent *keystrokes = 0; FILE *fp; long fsize; int32_t num = 0;
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char fname[1024]; gamesevent *keystrokes = 0; FILE *fp; long fsize; int32_t num = 0;
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*numkeysp = 0;
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*numkeysp = 0;
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while ( 1 )
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if ( 1 )
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{
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{
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gamesfname(fname,seed,counter);
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gamesfname(fname,seed,counter);
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printf("check (%s)\n",fname);
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//printf("check (%s)\n",fname);
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if ( (fp= fopen(fname,"rb")) == 0 )
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if ( (fp= fopen(fname,"rb")) == 0 )
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break;
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break;
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if ( (fsize= get_filesize(fp)) <= 0 )
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if ( (fsize= get_filesize(fp)) <= 0 )
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@@ -939,6 +939,7 @@ int32_t games_replay(uint64_t seed,int32_t sleeptime)
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if ( seed == 0 )
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if ( seed == 0 )
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seed = 777;
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seed = 777;
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keystrokes = games_keystrokesload(&num,seed,counter);
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keystrokes = games_keystrokesload(&num,seed,counter);
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fprintf(stderr,"keystrokes.%p num.%d\n",keystrokes,num);
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if ( num > 0 )
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if ( num > 0 )
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{
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{
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sprintf(fname,"%s.%llu.player",GAMENAME,(long long)seed);
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sprintf(fname,"%s.%llu.player",GAMENAME,(long long)seed);
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@@ -102,7 +102,6 @@ gamesevent games_readevent(struct games_state *rs)
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int32_t games_replay2(uint8_t *newdata,uint64_t seed,gamesevent *keystrokes,int32_t num,struct games_player *player,int32_t sleepmillis)
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int32_t games_replay2(uint8_t *newdata,uint64_t seed,gamesevent *keystrokes,int32_t num,struct games_player *player,int32_t sleepmillis)
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{
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{
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struct games_state *rs; FILE *fp; int32_t i,n; void *ptr;
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struct games_state *rs; FILE *fp; int32_t i,n; void *ptr;
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return(0);
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rs = (struct games_state *)calloc(1,sizeof(*rs));
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rs = (struct games_state *)calloc(1,sizeof(*rs));
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rs->seed = rs->origseed = seed;
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rs->seed = rs->origseed = seed;
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rs->keystrokes = keystrokes;
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rs->keystrokes = keystrokes;
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