Fix dice finish
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@@ -1327,14 +1327,16 @@ arith_uint256 komodo_PoWtarget(int32_t *percPoSp,arith_uint256 target,int32_t he
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ave = (sum / arith_uint256(m));
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if ( ave > target )
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ave = target;
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} else ave = easydiff; //else return(target);
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} else ave = target; //easydiff; //else return(target);
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if ( percPoS == 0 )
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percPoS = 1;
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if ( percPoS < goalperc ) // increase PoW diff -> lower bnTarget
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{
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//if ( oldflag != 0 )
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// bnTarget = (ave * arith_uint256(percPoS * percPoS)) / arith_uint256(goalperc * goalperc * goalperc);
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if ( oldflag != 0 )
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bnTarget = (ave * arith_uint256(percPoS * percPoS)) / arith_uint256(goalperc * goalperc * goalperc);
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else bnTarget = (ave / arith_uint256(goalperc * goalperc * goalperc)) * arith_uint256(percPoS * percPoS);
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bnTarget = (ave / arith_uint256(goalperc * goalperc * goalperc)) * arith_uint256(percPoS * percPoS);
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else bnTarget = (ave / arith_uint256(goalperc * goalperc * goalperc * goalperc)) * arith_uint256(percPoS * percPoS);
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if ( ASSETCHAINS_STAKED < 100 )
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{
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for (i=31; i>=24; i--)
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@@ -1355,7 +1357,8 @@ arith_uint256 komodo_PoWtarget(int32_t *percPoSp,arith_uint256 target,int32_t he
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bnTarget = ((ave * arith_uint256(goalperc)) + (easydiff * arith_uint256(percPoS))) / arith_uint256(percPoS + goalperc);
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//bnTarget = (bnTarget * arith_uint256(percPoS * percPoS * percPoS)) / arith_uint256(goalperc * goalperc);
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bnTarget = (bnTarget / arith_uint256(goalperc * goalperc)) * arith_uint256(percPoS * percPoS * percPoS);
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} else bnTarget = (ave / arith_uint256(goalperc * goalperc)) * arith_uint256(percPoS * percPoS * percPoS);
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}
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else bnTarget = (ave / arith_uint256(goalperc * goalperc)) * arith_uint256(percPoS * percPoS * percPoS);
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if ( bnTarget > easydiff )
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bnTarget = easydiff;
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else if ( bnTarget < ave ) // overflow
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