fix lock up I think
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12
src/main.cpp
12
src/main.cpp
@@ -4773,20 +4773,26 @@ bool CheckBlock(int32_t *futureblockp,int32_t height,CBlockIndex *pindex,const C
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{
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numiters++;
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numadded = 0;
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list<CTransaction> ToRemove;
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BOOST_FOREACH(const CTxMemPoolEntry& e, tmpmempool.mapTx)
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{
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CTransaction tx = e.GetTx();
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if (AcceptToMemoryPool(mempool, state, tx, false, &fMissingInputs, !fOverrideFees) == true )
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{
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numadded++;
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tmpmempool.remove(tx, removed, false);
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ToRemove.push_back(tx);
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}
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}
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BOOST_FOREACH(const CTransaction& tx, ToRemove)
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{
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tmpmempool.remove(tx, removed, false);
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}
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ToRemove.clear();
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if ( numadded == 0 )
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break;
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}
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if ( 0 && numadded > 0 )
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fprintf(stderr, "CC mempool add: numiters.%d numadded.%d remains.%d\n",numiters,numadded,(int32_t)tmpmempool.size());
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//if ( 0 && numadded > 0 )
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fprintf(stderr, "CC mempool add: numiters.%d remains.%d\n",numiters,(int32_t)tmpmempool.size());
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// empty the temp mempool for next time.
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tmpmempool.clear();
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}
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