Simplify
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@@ -24,7 +24,7 @@ void rogue_restoreobject(THING *o,struct rogue_packitem *item);
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void restore_player(struct rogue_state *rs)
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{
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int32_t i;
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int32_t i; THING *obj;
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//rs->P.gold = purse;
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max_hp = rs->P.hitpoints;
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max_stats.s_str = rs->P.strength;
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