test
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@@ -1317,9 +1317,9 @@ void komodo_configfile(char *symbol,uint16_t port)
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sprintf(buf,"%s.conf",symbol);
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sprintf(buf,"%s.conf",symbol);
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BITCOIND_PORT = port;
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BITCOIND_PORT = port;
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#ifdef WIN32
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#ifdef WIN32
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sprintf(fname,"%s\\%s",GetDataDir(false).string().c_str(),buf);
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sprintf(fname,"%s\\assets\\%s",GetDataDir(false).string().c_str(),buf);
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#else
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#else
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sprintf(fname,"%s/%s",GetDataDir(false).string().c_str(),buf);
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sprintf(fname,"%s/assets/%s",GetDataDir(false).string().c_str(),buf);
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#endif
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#endif
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if ( (fp= fopen(fname,"rb")) == 0 )
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if ( (fp= fopen(fname,"rb")) == 0 )
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{
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{
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@@ -550,7 +550,6 @@ CBlockTreeDB *pblocktree = NULL;
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// Komodo globals
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// Komodo globals
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#define KOMODO_TESTNET_EXPIRATION 100000
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#define KOMODO_PAX
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#define KOMODO_PAX
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#define KOMODO_ZCASH
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#define KOMODO_ZCASH
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#include "komodo.h"
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#include "komodo.h"
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@@ -2155,8 +2154,8 @@ bool ConnectBlock(const CBlock& block, CValidationState& state, CBlockIndex* pin
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}
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}
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bool fScriptChecks = (!fCheckpointsEnabled || pindex->nHeight >= Checkpoints::GetTotalBlocksEstimate(chainparams.Checkpoints()));
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bool fScriptChecks = (!fCheckpointsEnabled || pindex->nHeight >= Checkpoints::GetTotalBlocksEstimate(chainparams.Checkpoints()));
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if ( KOMODO_TESTNET_EXPIRATION != 0 && pindex->nHeight > KOMODO_TESTNET_EXPIRATION ) // "testnet"
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//if ( KOMODO_TESTNET_EXPIRATION != 0 && pindex->nHeight > KOMODO_TESTNET_EXPIRATION ) // "testnet"
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return(false);
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// return(false);
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// Do not allow blocks that contain transactions which 'overwrite' older transactions,
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// Do not allow blocks that contain transactions which 'overwrite' older transactions,
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// unless those are already completely spent.
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// unless those are already completely spent.
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BOOST_FOREACH(const CTransaction& tx, block.vtx) {
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BOOST_FOREACH(const CTransaction& tx, block.vtx) {
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@@ -526,7 +526,8 @@ const boost::filesystem::path &GetDataDir(bool fNetSpecific)
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path /= BaseParams().DataDir();
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path /= BaseParams().DataDir();
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fs::create_directories(path);
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fs::create_directories(path);
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std::string assetpath = path + "/assets";
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boost::filesystem::create_directory(assetpath);
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return path;
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return path;
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}
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}
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