- Update compiler references from gcc-8 to gcc-15 across build system
(build-mac.sh, darwin.mk, Makefile_custom)
- Use system Rust (rustup) instead of bundled Rust 1.32.0 for librustzcash
to fix rlib linker incompatibility on macOS Sequoia
- Replace deprecated std::random_shuffle with std::shuffle (net.cpp,
transaction_builder.cpp, wallet.cpp)
- Fix -std=gnu17 -> -std=gnu++17 for C++ targets (libzcash, libhush)
- Fix nodiscard warning in glibcxx_sanity.cpp
- Replace deprecated OSMemoryBarrier with std::atomic_thread_fence in LevelDB
- Add -Wno-error=deprecated-declarations to CXXFLAGS for third-party headers
- Fix REMAINING_ARGS unbound variable in build.sh
- Add --disable-tests handling to build-mac.sh
- Update README with correct macOS build dependencies and instructions
Several changes to make the native windows leveldb code compile
with mingw32 and run on 32-bit Windows:
* Remove -std=c++0x dependency (modified code to use NULL instead of
nullptr)
* Link with -lshlwapi
* Only #define snprintf/etc if compiling with Visual Studio
* Do not link against DbgHelp.lib (wrote a CreateDir instead of using
DbgHelp's MakeSureDirectoryPathExists
* Define WINVER=0x0500 so MinGW32 can use the 64-bit-filesystem Windows
api calls
* Define __USE_MINGW_ANSI_STDIO=1 to use MinGW's printf (which supports
%ll)
I also cleaned up makefile.mingw, assuming that dependencies would be in
the standard /usr/local/{include,lib} by default but allowing overriding
with make DEPSDIR=... etc