50 lines
2.1 KiB
C
50 lines
2.1 KiB
C
/******************************************************************************
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* Copyright © 2014-2019 The SuperNET Developers. *
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* *
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* See the AUTHORS, DEVELOPER-AGREEMENT and LICENSE files at *
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* the top-level directory of this distribution for the individual copyright *
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* holder information and the developer policies on copyright and licensing. *
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* *
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* Unless otherwise agreed in a custom licensing agreement, no part of the *
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* SuperNET software, including this file may be copied, modified, propagated *
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* or distributed except according to the terms contained in the LICENSE file *
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* *
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* Removal or modification of this copyright notice is prohibited. *
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* *
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******************************************************************************/
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// creategame, register (inventory + baton + buyin), progress (events + statehash + [compr state]?), claimwin
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// create game buyin, newbie flag, 10 blocks registration seed is starting blockhash!
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// inheritance of items across games!
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// binding tokens to specific items to allow for built in market
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// pubkey token inventory creates items can be used for a specific campaign
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// player wins buyins + ingame gold -> ROGUE + ingame items -> tokens via 1 vout per item to be spent into a token opreturn
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#include <stdio.h>
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#include <stdint.h>
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#include <stdlib.h>
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int32_t rogue_replay(uint64_t seed);
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int rogue(int argc, char **argv, char **envp);
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int main(int argc, char **argv, char **envp)
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{
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uint64_t seed; FILE *fp = 0;
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if ( argc > 1 && (fp=fopen(argv[1],"rb")) == 0 )
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{
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seed = atol(argv[1]);
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fprintf(stderr,"replay %llu\n",(long long)seed);
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return(rogue_replay(seed));
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}
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else
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{
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if ( fp != 0 )
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fclose(fp);
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return(rogue(argc,argv,envp));
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}
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}
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