Files
dragonx/src/cc/rogue/main.c
2019-02-02 03:06:32 -11:00

50 lines
2.1 KiB
C

/******************************************************************************
* Copyright © 2014-2019 The SuperNET Developers. *
* *
* See the AUTHORS, DEVELOPER-AGREEMENT and LICENSE files at *
* the top-level directory of this distribution for the individual copyright *
* holder information and the developer policies on copyright and licensing. *
* *
* Unless otherwise agreed in a custom licensing agreement, no part of the *
* SuperNET software, including this file may be copied, modified, propagated *
* or distributed except according to the terms contained in the LICENSE file *
* *
* Removal or modification of this copyright notice is prohibited. *
* *
******************************************************************************/
// creategame, register (inventory + baton + buyin), progress (events + statehash + [compr state]?), claimwin
// create game buyin, newbie flag, 10 blocks registration seed is starting blockhash!
// inheritance of items across games!
// binding tokens to specific items to allow for built in market
// pubkey token inventory creates items can be used for a specific campaign
// player wins buyins + ingame gold -> ROGUE + ingame items -> tokens via 1 vout per item to be spent into a token opreturn
#include <stdio.h>
#include <stdint.h>
#include <stdlib.h>
int32_t rogue_replay(uint64_t seed);
int rogue(int argc, char **argv, char **envp);
int main(int argc, char **argv, char **envp)
{
uint64_t seed; FILE *fp = 0;
if ( argc > 1 && (fp=fopen(argv[1],"rb")) == 0 )
{
seed = atol(argv[1]);
fprintf(stderr,"replay %llu\n",(long long)seed);
return(rogue_replay(seed));
}
else
{
if ( fp != 0 )
fclose(fp);
return(rogue(argc,argv,envp));
}
}