uv: fix performance issue
unix implementation of uv_async_t has been wasting cpu cycles for nothing since 1.29.0 release implement efficient callback scheduling for linux
This commit is contained in:
27
src/base/io/Async.h
Normal file
27
src/base/io/Async.h
Normal file
@@ -0,0 +1,27 @@
|
||||
#pragma once
|
||||
|
||||
#include <uv.h>
|
||||
|
||||
|
||||
// since 2019.05.16, Version 1.29.0 (Stable)
|
||||
#if (UV_VERSION_MAJOR >= 1) && (UV_VERSION_MINOR >= 29) && defined(__linux__)
|
||||
#define XMRIG_UV_PERFORMANCE_BUG
|
||||
namespace xmrig {
|
||||
|
||||
|
||||
struct uv_async_t: uv_poll_t
|
||||
{
|
||||
typedef void (*uv_async_cb)(uv_async_t* handle);
|
||||
~uv_async_t();
|
||||
int m_fd = -1;
|
||||
uv_async_cb m_cb = nullptr;
|
||||
};
|
||||
|
||||
|
||||
using uv_async_cb = uv_async_t::uv_async_cb;
|
||||
extern int uv_async_init(uv_loop_t *loop, uv_async_t *async, uv_async_cb cb);
|
||||
extern int uv_async_send(uv_async_t *async);
|
||||
|
||||
|
||||
} // namespace xmrig
|
||||
#endif
|
||||
Reference in New Issue
Block a user