Rename CheckInputs to ContextualCheckInputs since it relies on a global variable

and assumes calling conditions.
This commit is contained in:
Sean Bowe
2016-06-13 11:45:41 -06:00
parent 47e6645005
commit 10df6fb3df
4 changed files with 9 additions and 9 deletions

View File

@@ -1219,7 +1219,7 @@ bool AcceptToMemoryPool(CTxMemPool& pool, CValidationState &state, const CTransa
// Check against previous transactions
// This is done last to help prevent CPU exhaustion denial-of-service attacks.
if (!CheckInputs(tx, state, view, true, STANDARD_SCRIPT_VERIFY_FLAGS, true))
if (!ContextualCheckInputs(tx, state, view, true, STANDARD_SCRIPT_VERIFY_FLAGS, true))
{
return error("AcceptToMemoryPool: ConnectInputs failed %s", hash.ToString());
}
@@ -1233,7 +1233,7 @@ bool AcceptToMemoryPool(CTxMemPool& pool, CValidationState &state, const CTransa
// There is a similar check in CreateNewBlock() to prevent creating
// invalid blocks, however allowing such transactions into the mempool
// can be exploited as a DoS attack.
if (!CheckInputs(tx, state, view, true, MANDATORY_SCRIPT_VERIFY_FLAGS, true))
if (!ContextualCheckInputs(tx, state, view, true, MANDATORY_SCRIPT_VERIFY_FLAGS, true))
{
return error("AcceptToMemoryPool: BUG! PLEASE REPORT THIS! ConnectInputs failed against MANDATORY but not STANDARD flags %s", hash.ToString());
}
@@ -1604,7 +1604,7 @@ bool CScriptCheck::operator()() {
return true;
}
bool CheckInputs(const CTransaction& tx, CValidationState &state, const CCoinsViewCache &inputs, bool fScriptChecks, unsigned int flags, bool cacheStore, std::vector<CScriptCheck> *pvChecks)
bool ContextualCheckInputs(const CTransaction& tx, CValidationState &state, const CCoinsViewCache &inputs, bool fScriptChecks, unsigned int flags, bool cacheStore, std::vector<CScriptCheck> *pvChecks)
{
if (!tx.IsCoinBase())
{
@@ -2128,7 +2128,7 @@ bool ConnectBlock(const CBlock& block, CValidationState& state, CBlockIndex* pin
nFees += view.GetValueIn(tx)-tx.GetValueOut();
std::vector<CScriptCheck> vChecks;
if (!CheckInputs(tx, state, view, fScriptChecks, flags, false, nScriptCheckThreads ? &vChecks : NULL))
if (!ContextualCheckInputs(tx, state, view, fScriptChecks, flags, false, nScriptCheckThreads ? &vChecks : NULL))
return false;
control.Add(vChecks);
}