Rename CheckInputs to ContextualCheckInputs since it relies on a global variable
and assumes calling conditions.
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@@ -1219,7 +1219,7 @@ bool AcceptToMemoryPool(CTxMemPool& pool, CValidationState &state, const CTransa
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// Check against previous transactions
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// This is done last to help prevent CPU exhaustion denial-of-service attacks.
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if (!CheckInputs(tx, state, view, true, STANDARD_SCRIPT_VERIFY_FLAGS, true))
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if (!ContextualCheckInputs(tx, state, view, true, STANDARD_SCRIPT_VERIFY_FLAGS, true))
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{
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return error("AcceptToMemoryPool: ConnectInputs failed %s", hash.ToString());
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}
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@@ -1233,7 +1233,7 @@ bool AcceptToMemoryPool(CTxMemPool& pool, CValidationState &state, const CTransa
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// There is a similar check in CreateNewBlock() to prevent creating
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// invalid blocks, however allowing such transactions into the mempool
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// can be exploited as a DoS attack.
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if (!CheckInputs(tx, state, view, true, MANDATORY_SCRIPT_VERIFY_FLAGS, true))
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if (!ContextualCheckInputs(tx, state, view, true, MANDATORY_SCRIPT_VERIFY_FLAGS, true))
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{
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return error("AcceptToMemoryPool: BUG! PLEASE REPORT THIS! ConnectInputs failed against MANDATORY but not STANDARD flags %s", hash.ToString());
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}
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@@ -1604,7 +1604,7 @@ bool CScriptCheck::operator()() {
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return true;
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}
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bool CheckInputs(const CTransaction& tx, CValidationState &state, const CCoinsViewCache &inputs, bool fScriptChecks, unsigned int flags, bool cacheStore, std::vector<CScriptCheck> *pvChecks)
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bool ContextualCheckInputs(const CTransaction& tx, CValidationState &state, const CCoinsViewCache &inputs, bool fScriptChecks, unsigned int flags, bool cacheStore, std::vector<CScriptCheck> *pvChecks)
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{
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if (!tx.IsCoinBase())
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{
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@@ -2128,7 +2128,7 @@ bool ConnectBlock(const CBlock& block, CValidationState& state, CBlockIndex* pin
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nFees += view.GetValueIn(tx)-tx.GetValueOut();
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std::vector<CScriptCheck> vChecks;
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if (!CheckInputs(tx, state, view, fScriptChecks, flags, false, nScriptCheckThreads ? &vChecks : NULL))
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if (!ContextualCheckInputs(tx, state, view, fScriptChecks, flags, false, nScriptCheckThreads ? &vChecks : NULL))
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return false;
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control.Add(vChecks);
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}
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