From 189117dc763748fd8303a63279bcf9c440844df8 Mon Sep 17 00:00:00 2001 From: jl777 Date: Tue, 28 Aug 2018 03:07:56 -1100 Subject: [PATCH] Disable dice status auto entropy --- src/cc/dice.cpp | 2 +- src/main.cpp | 1 - 2 files changed, 1 insertion(+), 2 deletions(-) diff --git a/src/cc/dice.cpp b/src/cc/dice.cpp index d603093f1..6e5dbcad1 100644 --- a/src/cc/dice.cpp +++ b/src/cc/dice.cpp @@ -1138,7 +1138,7 @@ double DiceStatus(uint64_t txfee,char *planstr,uint256 fundingtxid,uint256 bettx } } } - if ( scriptPubKey == fundingPubKey ) + if ( 0 && scriptPubKey == fundingPubKey ) { for (i=0; i<=n; i++) { diff --git a/src/main.cpp b/src/main.cpp index e2745a81e..aa6d69ffd 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -4182,7 +4182,6 @@ bool CheckBlock(int32_t *futureblockp,int32_t height,CBlockIndex *pindex,const C continue; Tx = tx; if ( myAddtomempool(Tx) == false ) // can happen with out of order tx in block on resync - //if ( AcceptToMemoryPool(mempool, stateDummy, tx, false, NULL) == false ) rejects++; } if ( rejects == 0 || rejects == lastrejects )