Allow zombies
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@@ -1005,7 +1005,7 @@ UniValue rogue_finishgame(uint64_t txfee,struct CCcontract_info *cp,cJSON *param
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newdata[i] = player[i];
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((uint8_t *)&P)[i] = player[i];
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}
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if ( P.gold <= 0 || P.hitpoints <= 0 || (P.strength&0xffff) <= 0 || P.level <= 0 || P.experience <= 0 || P.dungeonlevel <= 0 )
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if ( 0 && (P.gold <= 0 || P.hitpoints <= 0 || (P.strength&0xffff) <= 0 || P.level <= 0 || P.experience <= 0 || P.dungeonlevel <= 0) )
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{
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fprintf(stderr,"zero value character was killed -> no playerdata\n");
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newdata.resize(0);
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