Separate concepts of block difficulty and network difficulty in RPC

"Block difficulty" is the difficulty listed in a block's header, which in the
testnet can sometimes be min-difficulty (if time-since-last-block is too large).

"Network difficulty" is the difficulty that the network was trying to satisfy
at a particular block height. In mainnet this is always equal to the difficulty
of the solved block for that height, but in testnet the network difficulty is
derived from the last non-min-difficulty block difficulty.

This commit fixes the RPC APIs that are intended to show network difficulty, so
that on testnet they don't sometimes drop to 1.0, confusing users.

Closes #1181
This commit is contained in:
Jack Grigg
2016-08-26 18:42:18 +12:00
parent 83ec5cb87b
commit 695a7a8826
3 changed files with 31 additions and 5 deletions

View File

@@ -286,7 +286,7 @@ Value getmininginfo(const Array& params, bool fHelp)
obj.push_back(Pair("blocks", (int)chainActive.Height()));
obj.push_back(Pair("currentblocksize", (uint64_t)nLastBlockSize));
obj.push_back(Pair("currentblocktx", (uint64_t)nLastBlockTx));
obj.push_back(Pair("difficulty", (double)GetDifficulty()));
obj.push_back(Pair("difficulty", (double)GetNetworkDifficulty()));
obj.push_back(Pair("errors", GetWarnings("statusbar")));
obj.push_back(Pair("genproclimit", (int)GetArg("-genproclimit", -1)));
obj.push_back(Pair("networkhashps", getnetworkhashps(params, false)));