IsPegsImport() is always false
Since this function always returns false and is used in many "hot" code paths, removing it from the code should give us a performance boost.
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@@ -123,7 +123,7 @@ bool CTxMemPool::addUnchecked(const uint256& hash, const CTxMemPoolEntry &entry,
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if (!tx.IsCoinImport()) {
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for (unsigned int i = 0; i < tx.vin.size(); i++)
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{
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if (tx.IsPegsImport() && i==0) continue;
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//if (tx.IsPegsImport() && i==0) continue;
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mapNextTx[tx.vin[i].prevout] = CInPoint(&tx, i);
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}
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}
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@@ -146,7 +146,7 @@ void CTxMemPool::addAddressIndex(const CTxMemPoolEntry &entry, const CCoinsViewC
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uint256 txhash = tx.GetHash();
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for (unsigned int j = 0; j < tx.vin.size(); j++) {
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if (tx.IsPegsImport() && j==0) continue;
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//if (tx.IsPegsImport() && j==0) continue;
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const CTxIn input = tx.vin[j];
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const CTxOut &prevout = view.GetOutputFor(input);
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@@ -252,7 +252,7 @@ void CTxMemPool::addSpentIndex(const CTxMemPoolEntry &entry, const CCoinsViewCac
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uint256 txhash = tx.GetHash();
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for (unsigned int j = 0; j < tx.vin.size(); j++) {
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if (tx.IsPegsImport() && j==0) continue;
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//if (tx.IsPegsImport() && j==0) continue;
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const CTxIn input = tx.vin[j];
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const CTxOut &prevout = view.GetOutputFor(input);
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