Significant mining optimization and POS DAA modification

This commit is contained in:
Michael Toutonghi
2018-05-19 18:34:46 -07:00
parent ac4a5c7038
commit dbe656fe39
4 changed files with 153 additions and 63 deletions

View File

@@ -22,7 +22,7 @@
uint32_t komodo_chainactive_timestamp();
extern uint32_t ASSETCHAINS_ALGO, ASSETCHAINS_EQUIHASH;
extern int32_t VERUS_BLOCK_POSUNITS;
extern int32_t VERUS_BLOCK_POSUNITS, VERUS_MAX_CONSECUTIVE_POS, VERUS_NOPOS_THRESHHOLD;
unsigned int lwmaGetNextWorkRequired(const CBlockIndex* pindexLast, const CBlockHeader *pblock, const Consensus::Params& params);
unsigned int lwmaCalculateNextWorkRequired(const CBlockIndex* pindexLast, const Consensus::Params& params);
@@ -157,55 +157,131 @@ bool DoesHashQualify(const CBlockIndex *pbindex)
// the goal is to keep POS at a solve time that is a ratio of block time units. the low resolution makes a stable solution more challenging
// and requires that the averaging window be quite long.
unsigned int lwmaGetNextPOSRequired(const CBlockIndex* pindexLast, const Consensus::Params& params)
uint32_t lwmaGetNextPOSRequired(const CBlockIndex* pindexLast, const Consensus::Params& params)
{
arith_uint256 nextTarget {0}, sumTarget {0}, bnTmp, bnLimit;
bnLimit = UintToArith256(params.posLimit);
unsigned int nProofOfStakeLimit = bnLimit.GetCompact();
uint32_t nProofOfStakeLimit = bnLimit.GetCompact();
int64_t t = 0, solvetime = 0;
int64_t k = params.nLwmaPOSAjustedWeight;
int64_t N = params.nPOSAveragingWindow;
struct solveSequence {
bool consecutive;
uint32_t solveTime;
uint32_t nBits;
solveSequence()
{
consecutive = 0;
solveTime = 0;
nBits = 0;
}
};
// Find the first block in the averaging interval as we total the linearly weighted average
// of POS solve times
const CBlockIndex* pindexFirst = pindexLast;
const CBlockIndex* pindexNext;
std::vector<solveSequence> idx;
int64_t t = 0, solvetime = 0, k = params.nLwmaPOSAjustedWeight, N = params.nPOSAveragingWindow;
for (int i = 0, j = N - 1; pindexFirst && i < N; i++, j--) {
pindexNext = pindexFirst;
// we measure our solve time in passing of blocks, where one bock == VERUS_BLOCK_POSUNITS units
for (int x = 0; x < params.nPOSAveragingWindow; x++)
{
solvetime += VERUS_BLOCK_POSUNITS;
pindexFirst = pindexFirst->pprev;
// in this loop, unqualified blocks are assumed POS
if (!pindexFirst || !DoesHashQualify(pindexFirst))
break;
}
// we need to make sure we have a starting nBits reference, which is either the last POS block, or the default
// if we have had no POS block in the threshold number of blocks, we must return the default, otherwise, we'll now have
// a starting point
uint32_t nBits = nProofOfStakeLimit;
for (int i = 0; i < VERUS_NOPOS_THRESHHOLD; i++)
{
if (!pindexFirst)
break;
return nProofOfStakeLimit;
CBlockHeader hdr = pindexFirst->GetBlockHeader();
if (hdr.IsVerusPOSBlock())
{
nBits = hdr.GetVerusPOSTarget();
break;
}
pindexFirst = pindexFirst->pprev;
}
pindexFirst = pindexLast;
idx.resize(N);
for (int i = N - 1; i >= 0; i--)
{
// we measure our solve time in passing of blocks, where one bock == VERUS_BLOCK_POSUNITS units
// consecutive blocks in either direction have their solve times exponentially multiplied or divided by power of 2
int x;
for (x = 0; x < VERUS_MAX_CONSECUTIVE_POS; x++)
{
pindexFirst = pindexFirst->pprev;
if (!pindexFirst)
return nProofOfStakeLimit;
CBlockHeader hdr = pindexFirst->GetBlockHeader();
if (hdr.IsVerusPOSBlock())
{
nBits = hdr.GetVerusPOSTarget();
break;
}
}
if (x)
{
idx[i].consecutive = false;
idx[i].solveTime = VERUS_BLOCK_POSUNITS << x;
idx[i].nBits = nBits;
}
else
{
idx[i].consecutive = true;
idx[i].nBits = nBits;
// go forward and halve the minimum solve time for all consecutive blocks in this run, to get here, our last block is POS,
// and if there is no POS block in front of it, it gets the normal solve time of one block
uint32_t st = VERUS_BLOCK_POSUNITS << 1;
for (int j = i; j < N; j++)
{
if (idx[j].consecutive == true)
{
st >>= 1;
}
else
break;
}
for (int j = i; j < N; j++)
{
if (idx[j].consecutive == true)
idx[j].solveTime = st;
if ((j - i) >= VERUS_MAX_CONSECUTIVE_POS)
{
// target of 0 (virtually impossible), if we hit max consecutive POS blocks
nextTarget.SetCompact(0);
return nextTarget.GetCompact();
}
else
break;
}
}
}
for (int i = N - 1; i >= 0; i--)
{
// weighted sum
t += solvetime * j;
t += idx[i].solveTime * i;
// Target sum divided by a factor, (k N^2).
// The factor is a part of the final equation. However we divide
// here to avoid potential overflow.
bnTmp.SetCompact(pindexNext->nBits); // TODO(miketout): this must be POS nBits
bnTmp.SetCompact(idx[i].nBits);
sumTarget += bnTmp / (k * N * N);
}
// Check we have enough blocks
if (!pindexFirst)
return nProofOfStakeLimit;
// Keep t reasonable in case strange solvetimes occurred.
if (t < N * k / 3)
t = N * k / 3;
bnTmp = bnLimit;
nextTarget = t * sumTarget;
if (nextTarget > bnTmp)
nextTarget = bnTmp;
if (nextTarget > bnLimit)
nextTarget = bnLimit;
return nextTarget.GetCompact();
}