Rework game validation
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@@ -329,9 +329,10 @@ int32_t rogue_isvalidgame(struct CCcontract_info *cp,int32_t &gameheight,CTransa
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{
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uint256 hashBlock; int32_t i,numvouts; char coinaddr[64]; CPubKey roguepk; uint64_t txfee = 10000;
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buyin = maxplayers = 0;
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if ( myGetTransaction(txid,tx,hashBlock) != 0 && (numvouts= tx.vout.size()) > 1 )
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if ( (txid == zeroid || myGetTransaction(txid,tx,hashBlock) != 0) && (numvouts= tx.vout.size()) > 1 )
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{
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gameheight = komodo_blockheight(hashBlock);
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if ( txid != zeroid )
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gameheight = komodo_blockheight(hashBlock);
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if ( IsCClibvout(cp,tx,0,cp->unspendableCCaddr) == txfee && (unspentv0 == 0 || CCgettxout(txid,0,1) == txfee) )
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{
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if ( rogue_newgameopreturndecode(buyin,maxplayers,tx.vout[numvouts-1].scriptPubKey) == 'G' )
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@@ -1295,7 +1296,8 @@ bool rogue_validate(struct CCcontract_info *cp,int32_t height,Eval *eval,const C
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{
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case 'G': // seems just need to make sure no vout abuse is left to do
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gametxid = tx.GetHash();
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if ( (err= rogue_isvalidgame(cp,gameheight,gametx,buyin,maxplayers,gametxid,0)) != 0 )
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gameheight = height;
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if ( (err= rogue_isvalidgame(cp,gameheight,tx,buyin,maxplayers,zerotxid,0)) != 0 )
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{
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fprintf(stderr,"height.%d %s rogue_isvalidgame error.%d\n",height,gametxid.GetHex().c_str(),err);
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return eval->Invalid("invalid gametxid");
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