diff --git a/src/cc/games/prices.c b/src/cc/games/prices.c index f35e8164b..cb475c763 100644 --- a/src/cc/games/prices.c +++ b/src/cc/games/prices.c @@ -1,5 +1,6 @@ #include "prices.h" +#include /* In order to port a game into gamesCC, the RNG needs to be seeded with the gametxid seed, also events needs to be broadcast using issue_games_events. Also the game engine needs to be daemonized, preferably by putting all globals into a single data structure. @@ -22,90 +23,6 @@ int32_t pricesdata(struct games_player *P,void *ptr) return(0); } -/***************************************************************************/ -/** https://github.com/brenns10/tetris - @file main.c - @author Stephen Brennan - @date Created Wednesday, 10 June 2015 - @brief Main program for tetris. - @copyright Copyright (c) 2015, Stephen Brennan. Released under the Revised - BSD License. See LICENSE.txt for details. - *******************************************************************************/ - - -#include // for FILE -#include // for bool -#include -#include -#include -#include -#include -#include - -#ifdef BUILD_GAMESCC -#include "rogue/cursesd.h" -#else -#include -#endif - - -#define MAX(X,Y) ((X) > (Y) ? (X) : (Y)) -#define MIN(X,Y) ((X) < (Y) ? (X) : (Y)) - -/******************************************************************************* - Array Definitions - *******************************************************************************/ - -const tetris_location TETROMINOS[NUM_TETROMINOS][NUM_ORIENTATIONS][TETRIS] = -{ - // I - {{{1, 0}, {1, 1}, {1, 2}, {1, 3}}, - {{0, 2}, {1, 2}, {2, 2}, {3, 2}}, - {{3, 0}, {3, 1}, {3, 2}, {3, 3}}, - {{0, 1}, {1, 1}, {2, 1}, {3, 1}}}, - // J - {{{0, 0}, {1, 0}, {1, 1}, {1, 2}}, - {{0, 1}, {0, 2}, {1, 1}, {2, 1}}, - {{1, 0}, {1, 1}, {1, 2}, {2, 2}}, - {{0, 1}, {1, 1}, {2, 0}, {2, 1}}}, - // L - {{{0, 2}, {1, 0}, {1, 1}, {1, 2}}, - {{0, 1}, {1, 1}, {2, 1}, {2, 2}}, - {{1, 0}, {1, 1}, {1, 2}, {2, 0}}, - {{0, 0}, {0, 1}, {1, 1}, {2, 1}}}, - // O - {{{0, 1}, {0, 2}, {1, 1}, {1, 2}}, - {{0, 1}, {0, 2}, {1, 1}, {1, 2}}, - {{0, 1}, {0, 2}, {1, 1}, {1, 2}}, - {{0, 1}, {0, 2}, {1, 1}, {1, 2}}}, - // S - {{{0, 1}, {0, 2}, {1, 0}, {1, 1}}, - {{0, 1}, {1, 1}, {1, 2}, {2, 2}}, - {{1, 1}, {1, 2}, {2, 0}, {2, 1}}, - {{0, 0}, {1, 0}, {1, 1}, {2, 1}}}, - // T - {{{0, 1}, {1, 0}, {1, 1}, {1, 2}}, - {{0, 1}, {1, 1}, {1, 2}, {2, 1}}, - {{1, 0}, {1, 1}, {1, 2}, {2, 1}}, - {{0, 1}, {1, 0}, {1, 1}, {2, 1}}}, - // Z - {{{0, 0}, {0, 1}, {1, 1}, {1, 2}}, - {{0, 2}, {1, 1}, {1, 2}, {2, 1}}, - {{1, 0}, {1, 1}, {2, 1}, {2, 2}}, - {{0, 1}, {1, 0}, {1, 1}, {2, 0}}}, -}; - -const int GRAVITY_LEVEL[MAX_LEVEL+1] = { - // 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, - 50, 48, 46, 44, 42, 40, 38, 36, 34, 32, - //10, 11, 12, 13, 14, 15, 16, 17, 18, 19, - 30, 28, 26, 24, 22, 20, 16, 12, 8, 4 -}; - -/******************************************************************************* - Helper Functions for Blocks - *******************************************************************************/ - void sleep_milli(int milliseconds) { struct timespec ts; @@ -114,578 +31,117 @@ void sleep_milli(int milliseconds) nanosleep(&ts, NULL); } -/* - Return the block at the given row and column. - */ -char tg_get(tetris_game *obj, int row, int column) +void *loadfile(char *fname,uint8_t **bufp,long *lenp,long *allocsizep) { - return obj->board[obj->cols * row + column]; -} - -/* - Set the block at the given row and column. - */ -static void tg_set(tetris_game *obj, int row, int column, char value) -{ - obj->board[obj->cols * row + column] = value; -} - -/* - Check whether a row and column are in bounds. - */ -bool tg_check(tetris_game *obj, int row, int col) -{ - return 0 <= row && row < obj->rows && 0 <= col && col < obj->cols; -} - -/* - Place a block onto the board. - */ -static void tg_put(tetris_game *obj, tetris_block block) -{ - int i; - for (i = 0; i < TETRIS; i++) { - tetris_location cell = TETROMINOS[block.typ][block.ori][i]; - tg_set(obj, block.loc.row + cell.row, block.loc.col + cell.col, - TYPE_TO_CELL(block.typ)); - } -} - -/* - Clear a block out of the board. - */ -static void tg_remove(tetris_game *obj, tetris_block block) -{ - int i; - for (i = 0; i < TETRIS; i++) { - tetris_location cell = TETROMINOS[block.typ][block.ori][i]; - tg_set(obj, block.loc.row + cell.row, block.loc.col + cell.col, TC_EMPTY); - } -} - -/* - Check if a block can be placed on the board. - */ -static bool tg_fits(tetris_game *obj, tetris_block block) -{ - int i, r, c; - for (i = 0; i < TETRIS; i++) { - tetris_location cell = TETROMINOS[block.typ][block.ori][i]; - r = block.loc.row + cell.row; - c = block.loc.col + cell.col; - if (!tg_check(obj, r, c) || TC_IS_FILLED(tg_get(obj, r, c))) { - return false; - } - } - return true; -} - -/* - Create a new falling block and populate the next falling block with a random - one. - */ -static void tg_new_falling(struct games_state *rs,tetris_game *obj) -{ - // Put in a new falling tetromino. - obj->falling = obj->next; - obj->next.typ = random_tetromino(rs); - obj->next.ori = 0; - obj->next.loc.row = 0; - obj->next.loc.col = obj->cols/2 - 2; -} - -/******************************************************************************* - Game Turn Helpers - *******************************************************************************/ - -/* - Tick gravity, and move the block down if gravity should act. - */ -static void tg_do_gravity_tick(struct games_state *rs,tetris_game *obj) -{ - obj->ticks_till_gravity--; - if (obj->ticks_till_gravity <= 0) { - tg_remove(obj, obj->falling); - obj->falling.loc.row++; - if (tg_fits(obj, obj->falling)) { - obj->ticks_till_gravity = GRAVITY_LEVEL[obj->level]; - } else { - obj->falling.loc.row--; - tg_put(obj, obj->falling); - - tg_new_falling(rs,obj); - } - tg_put(obj, obj->falling); - } -} - -/* - Move the falling tetris block left (-1) or right (+1). - */ -static void tg_move(tetris_game *obj, int direction) -{ - tg_remove(obj, obj->falling); - obj->falling.loc.col += direction; - if (!tg_fits(obj, obj->falling)) { - obj->falling.loc.col -= direction; - } - tg_put(obj, obj->falling); -} - -/* - Send the falling tetris block to the bottom. - */ -static void tg_down(struct games_state *rs,tetris_game *obj) -{ - tg_remove(obj, obj->falling); - while (tg_fits(obj, obj->falling)) { - obj->falling.loc.row++; - } - obj->falling.loc.row--; - tg_put(obj, obj->falling); - tg_new_falling(rs,obj); -} - -/* - Rotate the falling block in either direction (+/-1). - */ -static void tg_rotate(tetris_game *obj, int direction) -{ - tg_remove(obj, obj->falling); - - while (true) { - obj->falling.ori = (obj->falling.ori + direction) % NUM_ORIENTATIONS; - - // If the new orientation fits, we're done. - if (tg_fits(obj, obj->falling)) - break; - - // Otherwise, try moving left to make it fit. - obj->falling.loc.col--; - if (tg_fits(obj, obj->falling)) - break; - - // Finally, try moving right to make it fit. - obj->falling.loc.col += 2; - if (tg_fits(obj, obj->falling)) - break; - - // Put it back in its original location and try the next orientation. - obj->falling.loc.col--; - // Worst case, we come back to the original orientation and it fits, so this - // loop will terminate. - } - - tg_put(obj, obj->falling); -} - -/* - Swap the falling block with the block in the hold buffer. - */ -static void tg_hold(struct games_state *rs,tetris_game *obj) -{ - tg_remove(obj, obj->falling); - if (obj->stored.typ == -1) { - obj->stored = obj->falling; - tg_new_falling(rs,obj); - } else { - int typ = obj->falling.typ, ori = obj->falling.ori; - obj->falling.typ = obj->stored.typ; - obj->falling.ori = obj->stored.ori; - obj->stored.typ = typ; - obj->stored.ori = ori; - while (!tg_fits(obj, obj->falling)) { - obj->falling.loc.row--; - } - } - tg_put(obj, obj->falling); -} - -/* - Perform the action specified by the move. - */ -static void tg_handle_move(struct games_state *rs,tetris_game *obj, tetris_move move) -{ - switch (move) { - case TM_LEFT: - //fprintf(stderr,"LEFT "); - tg_move(obj, -1); - break; - case TM_RIGHT: - //fprintf(stderr,"RIGHT "); - tg_move(obj, 1); - break; - case TM_DROP: - tg_down(rs,obj); - break; - case TM_CLOCK: - tg_rotate(obj, 1); - break; - case TM_COUNTER: - tg_rotate(obj, -1); - break; - case TM_HOLD: - tg_hold(rs,obj); - break; - default: - // pass - break; - } -} - -/* - Return true if line i is full. - */ -static bool tg_line_full(tetris_game *obj, int i) -{ - int j; - for (j = 0; j < obj->cols; j++) { - if (TC_IS_EMPTY(tg_get(obj, i, j))) - return false; - } - return true; -} - -/* - Shift every row above r down one. - */ -static void tg_shift_lines(tetris_game *obj, int r) -{ - int i, j; - for (i = r-1; i >= 0; i--) { - for (j = 0; j < obj->cols; j++) { - tg_set(obj, i+1, j, tg_get(obj, i, j)); - tg_set(obj, i, j, TC_EMPTY); - } - } -} - -/* - Find rows that are filled, remove them, shift, and return the number of - cleared rows. - */ -static int tg_check_lines(tetris_game *obj) -{ - int i, nlines = 0; - tg_remove(obj, obj->falling); // don't want to mess up falling block - - for (i = obj->rows-1; i >= 0; i--) { - if (tg_line_full(obj, i)) { - tg_shift_lines(obj, i); - i++; // do this line over again since they're shifted - nlines++; - } - } - - tg_put(obj, obj->falling); // replace - return nlines; -} - -/* - Adjust the score for the game, given how many lines were just cleared. - */ -static void tg_adjust_score(tetris_game *obj, int lines_cleared) -{ - static int line_multiplier[] = {0, 40, 100, 300, 1200}; - obj->points += line_multiplier[lines_cleared] * (obj->level + 1); - if (lines_cleared >= obj->lines_remaining) { - obj->level = MIN(MAX_LEVEL, obj->level + 1); - lines_cleared -= obj->lines_remaining; - obj->lines_remaining = LINES_PER_LEVEL - lines_cleared; - } else { - obj->lines_remaining -= lines_cleared; - } -} - -/* - Return true if the game is over. - */ -static bool tg_game_over(tetris_game *obj) -{ - int i, j; - bool over = false; - tg_remove(obj, obj->falling); - for (i = 0; i < 2; i++) { - for (j = 0; j < obj->cols; j++) { - if (TC_IS_FILLED(tg_get(obj, i, j))) { - over = true; - } - } - } - tg_put(obj, obj->falling); - return over; -} - -/******************************************************************************* - Main Public Functions - *******************************************************************************/ - -/* - Do a single game tick: process gravity, user input, and score. Return true if - the game is still running, false if it is over. - */ -bool tg_tick(struct games_state *rs,tetris_game *obj, tetris_move move) -{ - int lines_cleared; - // Handle gravity. - tg_do_gravity_tick(rs,obj); - - // Handle input. - tg_handle_move(rs,obj, move); - - // Check for cleared lines - lines_cleared = tg_check_lines(obj); - - tg_adjust_score(obj, lines_cleared); - - // Return whether the game will continue (NOT whether it's over) - return !tg_game_over(obj); -} - -void tg_init(struct games_state *rs,tetris_game *obj, int rows, int cols) -{ - // Initialization logic - obj->rows = rows; - obj->cols = cols; - //obj->board = (char *)malloc(rows * cols); - memset(obj->board, TC_EMPTY, rows * cols); - obj->points = 0; - obj->level = 0; - obj->ticks_till_gravity = GRAVITY_LEVEL[obj->level]; - obj->lines_remaining = LINES_PER_LEVEL; - //srand(time(NULL)); - tg_new_falling(rs,obj); - tg_new_falling(rs,obj); - obj->stored.typ = -1; - obj->stored.ori = 0; - obj->stored.loc.row = 0; - obj->next.loc.col = obj->cols/2 - 2; - //printf("%d", obj->falling.loc.col); -} - -tetris_game *tg_create(struct games_state *rs,int rows, int cols) -{ - tetris_game *obj = (tetris_game *)malloc(sizeof(tetris_game) + rows*cols); - tg_init(rs,obj, rows, cols); - return obj; -} - -/*void tg_destroy(tetris_game *obj) -{ - // Cleanup logic - free(obj->board); -}*/ - -void tg_delete(tetris_game *obj) { - //tg_destroy(obj); - free(obj); -} - -/* - Load a game from a file. - -tetris_game *tg_load(FILE *f) -{ - tetris_game *obj = (tetris_game *)malloc(sizeof(tetris_game)); - if (fread(obj, sizeof(tetris_game), 1, f) != 1 ) + FILE *fp; + long filesize,buflen = *allocsizep; + uint8_t *buf = *bufp; + *lenp = 0; + if ( (fp= fopen(portable_path(fname),"rb")) != 0 ) { - fprintf(stderr,"read game error\n"); - free(obj); - obj = 0; - } - else - { - obj->board = (char *)malloc(obj->rows * obj->cols); - if (fread(obj->board, sizeof(char), obj->rows * obj->cols, f) != obj->rows * obj->cols ) + fseek(fp,0,SEEK_END); + filesize = ftell(fp); + if ( filesize == 0 ) { - fprintf(stderr,"fread error\n"); - free(obj->board); - free(obj); - obj = 0; + fclose(fp); + *lenp = 0; + //printf("loadfile null size.(%s)\n",fname); + return(0); } - } - return obj; -}*/ - -/* - Save a game to a file. - -void tg_save(tetris_game *obj, FILE *f) -{ - if (fwrite(obj, sizeof(tetris_game), 1, f) != 1 ) - fprintf(stderr,"error writing tetrisgame\n"); - else if (fwrite(obj->board, sizeof(char), obj->rows * obj->cols, f) != obj->rows * obj->cols ) - fprintf(stderr,"error writing board\n"); -}*/ - -/* - Print a game board to a file. Really just for early debugging. - */ -void tg_print(tetris_game *obj, FILE *f) { - int i, j; - for (i = 0; i < obj->rows; i++) { - for (j = 0; j < obj->cols; j++) { - if (TC_IS_EMPTY(tg_get(obj, i, j))) { - fputs(TC_EMPTY_STR, f); - } else { - fputs(TC_BLOCK_STR, f); - } + if ( filesize > buflen ) + { + *allocsizep = filesize; + *bufp = buf = (uint8_t *)realloc(buf,(long)*allocsizep+64); } - fputc('\n', f); - } -} - -/* - 2 columns per cell makes the game much nicer. - */ -#define COLS_PER_CELL 2 -/* - Macro to print a cell of a specific type to a window. - */ -#define ADD_BLOCK(w,x) waddch((w),' '|A_REVERSE|COLOR_PAIR(x)); \ -waddch((w),' '|A_REVERSE|COLOR_PAIR(x)) -#define ADD_EMPTY(w) waddch((w), ' '); waddch((w), ' ') - -/* - Print the tetris board onto the ncurses window. - */ -void display_board(WINDOW *w, tetris_game *obj) -{ - int i, j; - box(w, 0, 0); - for (i = 0; i < obj->rows; i++) { - wmove(w, 1 + i, 1); - for (j = 0; j < obj->cols; j++) { - if (TC_IS_FILLED(tg_get(obj, i, j))) { - ADD_BLOCK(w,tg_get(obj, i, j)); - } else { - ADD_EMPTY(w); - } + rewind(fp); + if ( buf == 0 ) + printf("Null buf ???\n"); + else + { + if ( fread(buf,1,(long)filesize,fp) != (unsigned long)filesize ) + printf("error reading filesize.%ld\n",(long)filesize); + buf[filesize] = 0; } - } - wnoutrefresh(w); + fclose(fp); + *lenp = filesize; + //printf("loaded.(%s)\n",buf); + } //else printf("OS_loadfile couldnt load.(%s)\n",fname); + return(buf); } -/* - Display a tetris piece in a dedicated window. - */ -void display_piece(WINDOW *w, tetris_block block) +void *filestr(long *allocsizep,char *_fname) { - int b; - tetris_location c; - wclear(w); - box(w, 0, 0); - if (block.typ == -1) { - wnoutrefresh(w); - return; - } - for (b = 0; b < TETRIS; b++) { - c = TETROMINOS[block.typ][block.ori][b]; - wmove(w, c.row + 1, c.col * COLS_PER_CELL + 1); - ADD_BLOCK(w, TYPE_TO_CELL(block.typ)); - } - wnoutrefresh(w); + long filesize = 0; char *fname,*buf = 0; void *retptr; + *allocsizep = 0; + fname = malloc(strlen(_fname)+1); + strcpy(fname,_fname); + retptr = loadfile(fname,(uint8_t **)&buf,&filesize,allocsizep); + free(fname); + return(retptr); } -/* - Display score information in a dedicated window. - */ -void display_score(WINDOW *w, tetris_game *tg) +char *send_curl(char *url,char *fname) { - wclear(w); - box(w, 0, 0); - wprintw(w, (char *)"Score\n%d\n", tg->points); - wprintw(w, (char *)"Level\n%d\n", tg->level); - wprintw(w, (char *)"Lines\n%d\n", tg->lines_remaining); - wnoutrefresh(w); + long fsize; char curlstr[1024]; + sprintf(curlstr,"curl --url \"%s\" > %s",url,fname); + system(curlstr); + return(filestr(&fsize,fname)); } -/* - Save and exit the game. - -void save(tetris_game *game, WINDOW *w) +cJSON *get_urljson(char *url,char *fname) { - FILE *f; - - wclear(w); - box(w, 0, 0); // return the border - wmove(w, 1, 1); - wprintw(w, (char *)"Save and exit? [Y/n] "); - wrefresh(w); - timeout(-1); - if (getch() == 'n') { - timeout(0); - return; + char *jsonstr; cJSON *json = 0; + if ( (jsonstr= send_curl(url,fname)) != 0 ) + { + //printf("(%s) -> (%s)\n",url,jsonstr); + json = cJSON_Parse(jsonstr); + free(jsonstr); } - f = fopen("tetris.save", "w"); - tg_save(game, f); - fclose(f); - tg_delete(game); - endwin(); - fprintf(stderr,"Game saved to \"tetris.save\".\n"); - fprintf(stderr,"Resume by passing the filename as an argument to this program.\n"); - exit(EXIT_SUCCESS); -}*/ + return(json); +} -/* - Do the NCURSES initialization steps for color blocks. - */ -void init_colors(void) +////////////////////////////////////////////// +// start of dapp +////////////////////////////////////////////// + +uint64_t get_btcusd() { - start_color(); - //init_color(COLOR_ORANGE, 1000, 647, 0); - init_pair(TC_CELLI, COLOR_CYAN, COLOR_BLACK); - init_pair(TC_CELLJ, COLOR_BLUE, COLOR_BLACK); - init_pair(TC_CELLL, COLOR_WHITE, COLOR_BLACK); - init_pair(TC_CELLO, COLOR_YELLOW, COLOR_BLACK); - init_pair(TC_CELLS, COLOR_GREEN, COLOR_BLACK); - init_pair(TC_CELLT, COLOR_MAGENTA, COLOR_BLACK); - init_pair(TC_CELLZ, COLOR_RED, COLOR_BLACK); + cJSON *pjson,*bpi,*usd; uint64_t btcusd = 0; + if ( (pjson= get_urljson("http://api.coindesk.com/v1/bpi/currentprice.json","/tmp/oraclefeed.json")) != 0 ) + { + if ( (bpi= jobj(pjson,"bpi")) != 0 && (usd= jobj(bpi,"USD")) != 0 ) + { + btcusd = jdouble(usd,"rate_float") * SATOSHIDEN; + printf("BTC/USD %.4f\n",dstr(btcusd)); + } + free_json(pjson); + } + return(btcusd); } struct games_state globalR; extern char Gametxidstr[]; int32_t issue_games_events(struct games_state *rs,char *gametxidstr,uint32_t eventid,gamesevent c); -gamesevent games_readevent(struct games_state *rs); void *gamesiterate(struct games_state *rs) { - uint32_t counter = 0; bool running = true; tetris_move move = TM_NONE; - gamesevent c; uint16_t skipcount=0; int32_t prevlevel; uint32_t eventid = 0; tetris_game *tg; - WINDOW *board, *next, *hold, *score; + bool running = true; uint32_t eventid = 0; int64_t price; if ( rs->guiflag != 0 || rs->sleeptime != 0 ) { - // NCURSES initialization: - initscr(); // initialize curses - cbreak(); // pass key presses to program, but not signals - noecho(); // don't echo key presses to screen - keypad(stdscr, TRUE); // allow arrow keys - timeout(0); // no blocking on getch() - curs_set(0); // set the cursor to invisible - init_colors(); // setup tetris colors } - tg = tg_create(rs,22, 10); - prevlevel = tg->level; - // Create windows for each section of the interface. - board = newwin(tg->rows + 2, 2 * tg->cols + 2, 0, 0); - next = newwin(6, 10, 0, 2 * (tg->cols + 1) + 1); - hold = newwin(6, 10, 7, 2 * (tg->cols + 1) + 1); - score = newwin(6, 10, 14, 2 * (tg->cols + 1 ) + 1); while ( running != 0 ) { - running = tg_tick(rs,tg,move); - if ( 1 && (rs->guiflag != 0 || rs->sleeptime != 0) ) + //running = tg_tick(rs,tg,move); + if ( rs->guiflag != 0 || rs->sleeptime != 0 ) { - display_board(board,tg); - display_piece(next,tg->next); - display_piece(hold,tg->stored); - display_score(score,tg); } if ( rs->guiflag != 0 ) { #ifdef STANDALONE - sleep_milli(15); - if ( (counter++ % 10) == 0 ) + sleep_milli(10000); + price = get_btcusd(); + fprintf(stderr,"price %llu %.8f\n",(long long)price,(double)price/COIN); + /*if ( (counter++ % 10) == 0 ) doupdate(); c = games_readevent(rs); if ( c <= 0x7f || skipcount == 0x3fff ) @@ -700,7 +156,7 @@ void *gamesiterate(struct games_state *rs) prevlevel = tg->level; } skipcount = 0; - } else skipcount++; + } else skipcount++;*/ #endif } else @@ -713,7 +169,7 @@ void *gamesiterate(struct games_state *rs) if ( (counter++ % 20) == 0 ) doupdate(); } - if ( skipcount == 0 ) + /*if ( skipcount == 0 ) { c = games_readevent(rs); //fprintf(stderr,"%04x score.%d level.%d\n",c,tg->points,tg->level); @@ -724,56 +180,14 @@ void *gamesiterate(struct games_state *rs) } } if ( skipcount > 0 ) - skipcount--; + skipcount--;*/ } eventid++; - switch ( c ) - { - case 'h': - move = TM_LEFT; - break; - case 'l': - move = TM_RIGHT; - break; - case 'k': - move = TM_CLOCK; - break; - case 'j': - move = TM_DROP; - break; - case 'q': - running = false; - move = TM_NONE; - break; - /*case 'p': - wclear(board); - box(board, 0, 0); - wmove(board, tg->rows/2, (tg->cols*COLS_PER_CELL-6)/2); - wprintw(board, "PAUSED"); - wrefresh(board); - timeout(-1); - getch(); - timeout(0); - move = TM_NONE; - break; - case 's': - save(tg, board); - move = TM_NONE; - break;*/ - case ' ': - move = TM_HOLD; - break; - default: - move = TM_NONE; - } } - return(tg); + return(0); } #ifdef STANDALONE -/* - Main tetris game! - */ #include "dapps/dappstd.c" @@ -835,7 +249,7 @@ int32_t issue_games_events(struct games_state *rs,char *gametxidstr,uint32_t eve int prices(int argc, char **argv) { struct games_state *rs = &globalR; - int32_t c,skipcount=0; uint32_t eventid = 0; tetris_game *tg = 0; + int32_t c,skipcount=0; uint32_t eventid = 0; memset(rs,0,sizeof(*rs)); rs->guiflag = 1; rs->sleeptime = 1; // non-zero to allow refresh() @@ -862,33 +276,8 @@ int prices(int argc, char **argv) } } } else rs->seed = 777; - - /* Load file if given a filename. - if (argc >= 2) { - FILE *f = fopen(argv[1], "r"); - if (f == NULL) { - perror("tetris"); - exit(EXIT_FAILURE); - } - tg = tg_load(f); - fclose(f); - } else { - // Otherwise create new game. - tg = tg_create(rs,22, 10); - }*/ - - // Game loop - tg = (tetris_game *)gamesiterate(rs); - gamesbailout(rs); - // Deinitialize NCurses - wclear(stdscr); - endwin(); - // Output ending message. - printf("Game over!\n"); - printf("You finished with %d points on level %d.\n", tg->points, tg->level); - - // Deinitialize Tetris - tg_delete(tg); + gamesiterate(rs); + //gamesbailout(rs); return 0; }