Any projects which want to use Hush code from now on will need to be licensed as GPLv3 or we will send the lawyers: https://www.softwarefreedom.org/ Notably, Komodo (KMD) is licensed as GPLv2 and is no longer compatible to receive code changes, without causing legal issues. MIT projects, such as Zcash, also cannot pull in changes from the Hush Full Node without permission from The Hush Developers, which may in some circumstances grant an MIT license on a case-by-case basis.
232 lines
7.6 KiB
C++
232 lines
7.6 KiB
C++
// Copyright (c) 2012-2014 The Bitcoin Core developers
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// Copyright (c) 2019-2020 The Hush developers
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// Distributed under the GPLv3 software license, see the accompanying
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// file COPYING or https://www.gnu.org/licenses/gpl-3.0.en.html
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/******************************************************************************
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* Copyright © 2014-2019 The SuperNET Developers. *
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* *
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* See the AUTHORS, DEVELOPER-AGREEMENT and LICENSE files at *
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* the top-level directory of this distribution for the individual copyright *
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* holder information and the developer policies on copyright and licensing. *
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* *
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* Unless otherwise agreed in a custom licensing agreement, no part of the *
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* SuperNET software, including this file may be copied, modified, propagated *
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* or distributed except according to the terms contained in the LICENSE file *
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* *
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* Removal or modification of this copyright notice is prohibited. *
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* *
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******************************************************************************/
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#ifndef BITCOIN_CHECKQUEUE_H
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#define BITCOIN_CHECKQUEUE_H
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#include <algorithm>
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#include <vector>
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#include <boost/foreach.hpp>
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#include <boost/thread/condition_variable.hpp>
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#include <boost/thread/locks.hpp>
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#include <boost/thread/mutex.hpp>
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template <typename T>
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class CCheckQueueControl;
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/**
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* Queue for verifications that have to be performed.
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* The verifications are represented by a type T, which must provide an
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* operator(), returning a bool.
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*
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* One thread (the master) is assumed to push batches of verifications
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* onto the queue, where they are processed by N-1 worker threads. When
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* the master is done adding work, it temporarily joins the worker pool
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* as an N'th worker, until all jobs are done.
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*/
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template <typename T>
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class CCheckQueue
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{
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private:
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//! Mutex to protect the inner state
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boost::mutex mutex;
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//! Worker threads block on this when out of work
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boost::condition_variable condWorker;
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//! Master thread blocks on this when out of work
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boost::condition_variable condMaster;
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//! The queue of elements to be processed.
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//! As the order of booleans doesn't matter, it is used as a LIFO (stack)
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std::vector<T> queue;
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//! The number of workers (including the master) that are idle.
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int nIdle;
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//! The total number of workers (including the master).
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int nTotal;
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//! The temporary evaluation result.
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bool fAllOk;
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/**
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* Number of verifications that haven't completed yet.
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* This includes elements that are no longer queued, but still in the
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* worker's own batches.
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*/
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unsigned int nTodo;
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//! Whether we're shutting down.
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bool fQuit;
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//! The maximum number of elements to be processed in one batch
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unsigned int nBatchSize;
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/** Internal function that does bulk of the verification work. */
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bool Loop(bool fMaster = false)
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{
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boost::condition_variable& cond = fMaster ? condMaster : condWorker;
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std::vector<T> vChecks;
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vChecks.reserve(nBatchSize);
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unsigned int nNow = 0;
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bool fOk = true;
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do {
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{
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boost::unique_lock<boost::mutex> lock(mutex);
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// first do the clean-up of the previous loop run (allowing us to do it in the same critsect)
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if (nNow) {
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fAllOk &= fOk;
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nTodo -= nNow;
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if (nTodo == 0 && !fMaster)
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// We processed the last element; inform the master it can exit and return the result
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condMaster.notify_one();
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} else {
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// first iteration
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nTotal++;
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}
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// logically, the do loop starts here
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while (queue.empty()) {
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if ((fMaster || fQuit) && nTodo == 0) {
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nTotal--;
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bool fRet = fAllOk;
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// reset the status for new work later
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if (fMaster)
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fAllOk = true;
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// return the current status
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return fRet;
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}
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nIdle++;
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cond.wait(lock); // wait
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nIdle--;
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}
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// Decide how many work units to process now.
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// * Do not try to do everything at once, but aim for increasingly smaller batches so
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// all workers finish approximately simultaneously.
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// * Try to account for idle jobs which will instantly start helping.
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// * Don't do batches smaller than 1 (duh), or larger than nBatchSize.
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nNow = std::max(1U, std::min(nBatchSize, (unsigned int)queue.size() / (nTotal + nIdle + 1)));
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vChecks.resize(nNow);
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for (unsigned int i = 0; i < nNow; i++) {
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// We want the lock on the mutex to be as short as possible, so swap jobs from the global
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// queue to the local batch vector instead of copying.
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vChecks[i].swap(queue.back());
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queue.pop_back();
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}
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// Check whether we need to do work at all
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fOk = fAllOk;
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}
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// execute work
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BOOST_FOREACH (T& check, vChecks)
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if (fOk)
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fOk = check();
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vChecks.clear();
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} while (true);
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}
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public:
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//! Create a new check queue
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CCheckQueue(unsigned int nBatchSizeIn) : nIdle(0), nTotal(0), fAllOk(true), nTodo(0), fQuit(false), nBatchSize(nBatchSizeIn) {}
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//! Worker thread
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void Thread()
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{
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Loop();
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}
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//! Wait until execution finishes, and return whether all evaluations were successful.
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bool Wait()
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{
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return Loop(true);
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}
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//! Add a batch of checks to the queue
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void Add(std::vector<T>& vChecks)
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{
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boost::unique_lock<boost::mutex> lock(mutex);
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BOOST_FOREACH (T& check, vChecks) {
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queue.push_back(T());
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check.swap(queue.back());
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}
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nTodo += vChecks.size();
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if (vChecks.size() == 1)
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condWorker.notify_one();
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else if (vChecks.size() > 1)
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condWorker.notify_all();
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}
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~CCheckQueue()
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{
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}
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bool IsIdle()
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{
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boost::unique_lock<boost::mutex> lock(mutex);
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return (nTotal == nIdle && nTodo == 0 && fAllOk == true);
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}
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};
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/**
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* RAII-style controller object for a CCheckQueue that guarantees the passed
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* queue is finished before continuing.
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*/
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template <typename T>
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class CCheckQueueControl
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{
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private:
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CCheckQueue<T>* pqueue;
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bool fDone;
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public:
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CCheckQueueControl(CCheckQueue<T>* pqueueIn) : pqueue(pqueueIn), fDone(false)
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{
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// passed queue is supposed to be unused, or NULL
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if (pqueue != NULL) {
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bool isIdle = pqueue->IsIdle();
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assert(isIdle);
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}
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}
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bool Wait()
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{
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if (pqueue == NULL)
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return true;
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bool fRet = pqueue->Wait();
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fDone = true;
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return fRet;
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}
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void Add(std::vector<T>& vChecks)
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{
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if (pqueue != NULL)
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pqueue->Add(vChecks);
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}
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~CCheckQueueControl()
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{
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if (!fDone)
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Wait();
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}
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};
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#endif // BITCOIN_CHECKQUEUE_H
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